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Bioware wasn't in the state they were in because they forgot how to write and produce good video games. They were that way because EA constantly shifted expectations, demanded they follow trends, wiped out all the top talent, and ultimately ground the studio into the dirt.
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As people left Bioware over the years, there was always talk about decisions coming in from EA. Shifting focus. The need for multiplayer, live service, or more action-heavy combat in games that absolutely didn't need it. Not one of those braindead decisions came from the people who made ME, DA, etc.