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This is kind of the crux of why none of these huge tech companies could figure out how to make games. They see it as a technology problem, but when a lot of what makes a great game great is an Arts and Humanities journey

Eurogamer@eurogamer.bsky.social

Google has developed an AI tool that generates fully playable 3D worlds www.eurogamer.net/google-has-d...

Great games imo often adds to the mystery of the human experience, whereas tech companies are kinda setup to generate value thru finding solutions to problems. They don’t get that the issue isn’t “we can’t make endless randomly generated track efficiently enough”

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Also literally what art IS is the act of creating facades. Of layering pigments in a way that makes you imagine a thing that isn't there. Games are not simulations and they're certainly not actual digital worlds. They're facades on facades that are so polished you mistake them for real.

Approaching them from the standpoint of brute forcing it and just building everything for real is not only folly, its craftless. Anybody could actually build a real life colosseum with a trillion dollars. The point is to imagine it with less than that. To present it with less then it would take.

1,000 times yes As someone who came to games from a decade-plus jaunt in non-games tech let me just tell you that it is actually true in both places, and when they only think about the tech — and not the people using it — things fail