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This is kind of the crux of why none of these huge tech companies could figure out how to make games. They see it as a technology problem, but when a lot of what makes a great game great is an Arts and Humanities journey

Eurogamer@eurogamer.bsky.social

Google has developed an AI tool that generates fully playable 3D worlds www.eurogamer.net/google-has-d...

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almost all of the joy in experiencing art IMO is in the fact that people made it and i'm connecting with some part of their human experience by interacting with it

slop churned out by a computer can be fleetingly fun or funny, but like, there's no shortage of art being made by human beings that's worth ppl's attention! a lack of art and entertainment isn't a problem we need to solve with computers!

Great games imo often adds to the mystery of the human experience, whereas tech companies are kinda setup to generate value thru finding solutions to problems. They don’t get that the issue isn’t “we can’t make endless randomly generated track efficiently enough”

Also literally what art IS is the act of creating facades. Of layering pigments in a way that makes you imagine a thing that isn't there. Games are not simulations and they're certainly not actual digital worlds. They're facades on facades that are so polished you mistake them for real.

Approaching them from the standpoint of brute forcing it and just building everything for real is not only folly, its craftless. Anybody could actually build a real life colosseum with a trillion dollars. The point is to imagine it with less than that. To present it with less then it would take.

1,000 times yes As someone who came to games from a decade-plus jaunt in non-games tech let me just tell you that it is actually true in both places, and when they only think about the tech — and not the people using it — things fail

This makes me so sad, both about this great misunderstanding but also the fact that so many studios are owned by tech corporations that absolutely don't understand what they own

I'm not sure that making play areas was the difficult part of making a game. Making *interesting* play areas, though, that's the challenge. Have we managed to reduce interest to an algorithm that we can simply code?* 'Cos I'd love to get my hands on that. * No. We haven't.

They can barely figure out how to make the most boring straightforward enterprise software without sucking the soul out of everyone involved in the process, it’s sad really. Even regular tech could use more Art and Humanities…

When I was at Amazon games I regularly tried to get across to my manager that making video games is a fundamentally different thing than standard software development