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But then they have to convert all these instances to actors 😱 Apparently this is due to HLOD generation reasons, and he says he knows this sounds nuts. (To be honest I don’t understand this too much. Maybe @joewintergreen.com has thoughts on this?)
HLOD is the generated lower-detail merged mesh of a level shown in the distance, so this would just be an intermediate step, seems reasonable enough. Sorta surprised to hear it's necessary
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