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And they’re happy that PCG auto-regenerates when a manual asset is placed. E.g. a rock is placed, and then grass automatically appears around it. Though they are able to interrupt this, so that when they place a skeleton (with specific tags on it to ID it), it does not grow grass around it.
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But then they have to convert all these instances to actors 😱 Apparently this is due to HLOD generation reasons, and he says he knows this sounds nuts. (To be honest I don’t understand this too much. Maybe @joewintergreen.com has thoughts on this?)
Next, @alexanderbirke.bsky.social, who has worked on a few very well known games!