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Then you use blueprint actors to place things like vegetation. But it can also be used for level geometry! So they started doing all level design and art with PCG, and then finish with manual set dressing.
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But then they have to convert all these instances to actors 😱 Apparently this is due to HLOD generation reasons, and he says he knows this sounds nuts. (To be honest I don’t understand this too much. Maybe @joewintergreen.com has thoughts on this?)
Next, @alexanderbirke.bsky.social, who has worked on a few very well known games!