Post

Announcing deck.gl-raster: ๐Ÿ๐ฎ๐ฅ๐ฅ๐ฒ ๐œ๐ฅ๐ข๐ž๐ง๐ญ-๐ฌ๐ข๐๐ž ๐‚๐Ž๐† ๐ซ๐ž๐ง๐๐ž๐ซ๐ข๐ง๐ . No server required. 1.3 ๐ ๐ข๐ ๐š๐›๐ฒ๐ญ๐ž COG, streamed directly into the browser: developmentseed.org/deck.gl-rast... - GPU-accelerated raster reprojection - GPU image processing for colormaps, nodata values - Efficient use of COG overviews

9 reposts38 likes

Thank you! Yes the goal was that it would be general enough, but it really requires a WebGL renderer. I can't remember if Leaflet supports that for rasters

the debug output looks really cool haha, I think it's the part I prefer :D am I right if I say that the `delatin` lib is used in this project to generate polygons in order to minimize reprojection error, instead of minimizing terrain mismatch?