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96k audio is so silly. only dogs are going to be able to hear those frequencies. you some kind of dog listening to that album? you ganna wag your fluffy little tail listening to music? you want a treat for paying for hi-res on qobuz? awwhh, good puppy!

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would it not just increase latency because of the increased amount of samples that need processing through?

Samples / hz = processing time (under perfect conditions) 64 samples / 48000 = 1.33ms 64 / 96000 = 0.66ms Assuming the processor can handle keeping up with double the work, higher rate with same sample size provides better latency, but it's almost imperceptible

True, but some plugins, especially guitar amp sims, have a nasty warbling sound in the high end due to some nyquist frequency stuff that goes away when given more overhead with higher rates

fun activity: render song at 192khz then slow down 4x so all the weird high frequency stuff becomes audible