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Trying to build a realtime battle system over a turn based one... It seems really difficult to design controlling a party with a realtime system. Does anyone have great examples or references for good action combat for a party based RPG? #indiegamedev #rpg #gamedesign

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ys 8 and 9 (and probably some others but those are the two i've played) have really good real time combat *and* they're balanced in a way that prevents party member ai from being able to sabotage you too much, which is usually the biggest issue

If you're looking at turn based to real time, @owlcatgames.bsky.social made some really good Pathfinder CRPGs. I think Rogue Trader is also be of similar feel, but I haven't played that one. They let you choose between turn based combat or real time, even letting you switch in the middle of battle.