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@adrien-t.bsky.social also made me aware of @h3r2tic.bsky.social's amazing presentation in h3.gd/a-deferred-m.... Super cool to see the per-draw lists and all the spatial and temporal VRS experiments ❤️
h3.gdA deferred material rendering systemTechnobabble and nonsense
Oh! Also worth mentioning. In this sort of system you'll see a lot of contention when writing to shared counters. It's a good idea to minimize this by doing the global write once per wave or group. A neat trick is to also scalarize on the shader/draw for when a wave sees different values there 🙃
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