Post

Maybe we should not all be forced to build games that require servers

Wario64@wario64.bsky.social

Highguard is permanently shutting down on March 12

87 reposts802 likes

Build the server software for the community from the start, even if you don't give it up until the end. There's downsides with every move, but turning off a whole game is absolutely the worst way.

It’s kind of absolutely bat shit insane that a game needs to be a instant hit out the gate and maintain a 100,000+ population or you just lose your job and the studio shuts down.

Aren't they independent? I don't think anyone actually forced their hand. Maybe they aren't. Their website just says they are "fully funded", so as, such I guess they aren't really out anything.

Absolutely. Same in every industry. I would have to imagine this was pitched as an online game though, by the devs. Hard to imagine this game started out as anything other than a multiplayer shooter given the background of the developers.

Imagine, if you will, a video game that you play, alone, in the privacy of your own home and on your own computer. Then the social aspect is that you go and talk to your friends about it afterwards. impossible, right?

I wonder what the statistics on F2P games like this making money. Available for 7 weeks seems so short compared to the development time it probably took.

That'd cause all sorts of admin headaches. If you make the game-specific code open but licensed components are allowed to stay closed, does that still count? Is there any alternative to that that doesn't basically mean properietary middleware is banned?

You’d also need a way to point the game client at new server URIs, but that could be done in config without too much work by the dev team as they likely already have it wired to support test/dev servers before release.

One of my main focuses in making Incarnal is ensuring that everyone who pays for it, regardless of outlet, permanently has a copy of it. Don't know how yet, but am determined.