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Welcome to GodotFest 2025! A 2 day conference in Munich, Germany. It is great to see many folks from around the world, using, developing, publishing, and promoting Godot, all in one place!

The opening remarks mention this conference has grown a lot since it was first held in 2023, and they figure the reason for that is: Unity’s per-install fee. (It’s interesting how that will be forever part of the Godot chronology)

At GodotFest I am giving a Tool Design talk today at 12:25 in the Iberico room, and Tool Design workshop tomorrow at 14:30 in the Italy room.

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An interesting discussion I just had with @alecshea.com: Apparently selling game soundtracks on Steam can be quite profitable. The tail has to be long, but sometimes after 4-5 years it can eclipse the original fee for the game itself.

And as the soundtrack is a separate ‘app’ on Steam, the money can go directly to the musician. As in: Directly to their bank account, no middle man required. Setting up such a DLC page is free for the original game app page owner, after which they can transfer that page to the musician, for free.

I’m now seeing a talk about large scale vegetation rendering in Godot, by Karl Bittner. He mentions there is an open source alternative to speedtree, which he has barely heard mentioned: EZ tree: www.eztree.dev It even has an in-browser 3D viewer in which you can try different seeds for the trees!