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But then they have to convert all these instances to actors 😱 Apparently this is due to HLOD generation reasons, and he says he knows this sounds nuts. (To be honest I don’t understand this too much. Maybe @joewintergreen.com has thoughts on this?)
I missed a talk inbetween about 64kb proceduralism, but had a great conversation about OpenUSD instead! It’s growing! Slowly, but, growing.
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Next, @alexanderbirke.bsky.social, who has worked on a few very well known games!
All that random stuff is great, but you need to have in-game debug tools as well to make sure you can quickly work with and visualize your procedural content (cc @andrewfray.dev for his great thread!!)