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If you suddenly decide to make a live service racing game with that same FPS game pipeline, it will seem like it's functioning on the surface, but it's not. There are actually loads of workarounds present. Hidden workarounds. Those are Watermelons: www.youtube.com/watch?v=mQGO...
youtube.comThe hidden Watermelons in your SoftwareYouTube video by Robin-Yann Storm
Because while you are able to use that code, suddenly for a racing game you have to re-adjust cameras, which also means adjusting the 3Cs, which requires a lot of testing and iteration for user adjustable camera angles: Third person, in-car, and front bumper. This is very time intensive work!
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