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I didn't cover it in this thread, but we also have some rules around "lookahead" where the camera target moves ahead of the player We do have a move that dashes forward and the lookahead is okay for that, but for a crazier example @seandick.net has been COOKING bsky.app/profile/sean...
It's got quite a lot in common with camera code honestly, at least in that it's all about giving the player meaningful information about actions they can and should take.
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Yeah, I'm pretty sure the menu code is just as big as the tank controller now. 👀💦 bsky.app/profile/gord...
OK, this one is for the UI nerds. All 3 of you. For a local split-screen multiplayer game, players can have up to 4 controllers active. Each player can select options for their character but cannot click on the UI meant for the other players. It took a lot of work to make this happen. #gamedev
The best I've done is help @myles.zone with a local multiplayer game with an "opt-in" system a la Smash - this looks to be on an entirely different level! bsky.app/profile/myle...
flickshot now has a main menu with player sign-in, configurable match settings like score limit and stage bans, settings for music, screenshake, and rumble, and much more. this is our final update for @pigsquad.com's "finish your game" jam, but there'll be more soon! myles.itch.io/flickshot/de...