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Today I improved GPU Grass with a feature I call "batched instancing". It builds a grass batch at runtime and instances it. No world size increase, less GPU memory usage, runtime grass amount control, and better perf. 144 FPS with 11.2M grass triangles visible to the horizon!

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Amazing grass shader RED_SIM! May I ask a question? Is the strip effect just an aesthetic choice, or is that part of how the shader looks? Either way, it's looking great.

Thanks! It's an aesthetic choice to make it look more like a field. But it's just a mask and it can be configured

fucking eh, i thought my 5 million triangles was pushing it... good stuff as usual red!