can someone smarter than me tell me if the "polygon counts aren't really a performance bottleneck anymore" thing is true. how banban-esque am i allowed to get with my models
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can someone smarter than me tell me if the "polygon counts aren't really a performance bottleneck anymore" thing is true. how banban-esque am i allowed to get with my models
0 reposts9 likes
i assume there's a specific context where that was said that im missing but with the small 3d render knowledge i got, it still matters to an decent extent, a few 50k tri models arent going to instantly break the budget for most machines when using vulkan or dx9/10/11, but its still good to optimize-