Shroomius

Shroomius

@shroomius.itch.io

Nothing stops me. http://wetdry.world/@Shroomium

178 followers418 following3.1K posts

also fuck max payne 3's higher difficulties "what if the game based around epic action setpieces was actually about abusing the slow mo mechanic while diving as much as possible while at the farthest distance from enemies so you can snipe them before they instantly hitscan beam you from 500 yards"

Shroomius@shroomius.itch.io

slow mo mechanics in games usually rub me the wrong way because a lot of the time they just guarantee that hard to execute things will never actually be hard or are just intentional misrepresentations of the game for the visual flare of an epic slow mo shot

like among many things, max payne 3 is probably one of the best looking games of it's period and has some really cool set pieces, but going back to it feels impossible because of all the stop n start cutscenes and the unbearably boring encounter design underneath all the flashy explosions and shit

this also reminds me of the Nth gungeon crossover reference item where it gives the game superhot's main mechanic and it's literally just an instant win button every single time

Shroomius@shroomius.itch.io

even if you're not playing for speed, there's a point in both of those games where your movement will majorly be jumping around to pass the time and then stopping when you're in a tough spot

slow mo mechanics in games usually rub me the wrong way because a lot of the time they just guarantee that hard to execute things will never actually be hard or are just intentional misrepresentations of the game for the visual flare of an epic slow mo shot

like as much as i like mind control delete, it and superhot fall victim to the near fact that the person playing a game with a slow mo mechanic will eventually end up capable of doing the slow mo required things without the slow mo, or will save any use of it for the hardest possible execution

even if you're not playing for speed, there's a point in both of those games where your movement will majorly be jumping around to pass the time and then stopping when you're in a tough spot

i hope the next rank rework for deadlock is aiming for an mmr with a normal distribution insread of the current one. along with the obvious grindy problem it also just comes across as too player retention-y in a way i don't think the game needs

i also don't like how the current system has a splatoon X rank thing goin on where it's almost assumed you're going to eventually hit the top rank, and that's where the actual mmr curve kicks in

a lot of deadlock complaints from the general community make more sense when you remember most lower rank games take longer because nobody actually tries to do anything

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for 0.25s he has a hard time getting in because half his abilities self damage or put him in other people's effective range and any slow or stun leaves him sitting there with 1.5 useful abilities when he can move again. and the flying complaints make sense when you realize these people can't-

get their team to focus a target for long enough to do anything resembling coordination so danny gets free reign of the sky.

a lot of deadlock complaints from the general community make more sense when you remember most lower rank games take longer because nobody actually tries to do anything

like you watch 98% of complainer deadlock clips on the Everything App and they got no aim, no positioning, no lanes pushed, all camps up at 40 mins. at that point you're just playing a different game

like most of the time i see a deadman danny complaint specifically it's not about how he's good at getting picks and applying debuffs, it's about how he flies and has a good execution ult. like i mainly play characters who are bad into him (solomon/vyper/billy) and if you can focus fire him-

also while i like how it looks this poster does not match the vibe of the Film

Shroomius@shroomius.itch.io

#82: Green Room Good Film, it has two very Tropey Moments but its a really well done horror thing with this kinda theming, also the gore is nuts howd they do the shotgun wounds bro what

this 1 peeves off because i got this epic read on their daniel, the whole game was mate in 3 but they decided that sacking the pawns 6 times in a row was a better idea

Shroomius reposted

one thing i haven't seen in the arcade game discourse that's been going around: i feel like there's a stigma against "rote memorization" that deserves pushing back against just a little bit. i think a lot of people have the idea that once you have a game "memorized" the challenge is essentially over

Shroomius reposted

maxx throttle online multiplayer playtest in an hour and a half from now at my twitch stream. FREE steam keys for the game will be available, as always!

its all just hyper compressed engineer tf2 2fort gameplay, but half of it is on the title screen, you can tell its a real recent video because it has the scream fortress title screen and there's just actually boring turtle 2fort engie gameplay where they just walk back and forth between their intel

cp_orange being a popular tf2 map is funny on multiple level but the one i think is the funniest is that it wasnt even originally a tf2 map

like are we nuts? Are we insane?

Shroomius@shroomius.itch.io

another thing that's very telling is the emphasis on Redemption machines (AKA anything that went on ticket payouts like skee ball), which is kinda funny since they killed anything about arcades that would entice returning a location, and it's effectively all the American arcade scene is now

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like are we nuts? Are we insane?

Shroomius@shroomius.itch.io

another thing that's very telling is the emphasis on Redemption machines (AKA anything that went on ticket payouts like skee ball), which is kinda funny since they killed anything about arcades that would entice returning a location, and it's effectively all the American arcade scene is now