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I've been trying for a while to make a shader that creates a 1px outline around the sides and backs for terrain on top of another terrain, to create a clear divide and sense of depth. How do you like the look so far? Helpful? (don't mind the tileset, it's still wyp lol)

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There's also an inbetween option: you could have outlines that aren't black but that are a darker and more saturated version of the base color of the sprite (so dark green for grass patches). I remember a few good YT videos going over multiple outline styles that you can check out

It's a readibility and gameplay clarity question first and a stylistic one second. Do pebbles have a gameplay role and would a player be annoyed at missing one? And here's a trick: if you are unsure just add it as a toggable to your options so you can see what it looks like later or defer the choice