Studio Carmim - Ardent Flame Lucia and the Accursed Mist
Studio Carmim - Ardent Flame Lucia and the Accursed Mist
@studiocarmim.com
Hi, I'm Lucas, a Solo indie game dev from 🇧🇷 based in 🇨🇦
I do pixel art and am working on Ardent Flame Lucia and the Accursed Mist, a JRPG-inspired game running its own TTRPG system in the background.
New demo version released with a lot of work put into the HUD! It's not final but I was anxious about putting it out and could not wait 😅 also some new mechanics and fixes! Details and devlog below.
Play the demo: studio-carmim.itch.io/ardent-flame...#indiegame#indiedev#jrpg#ttrpg
WE DID IT. I CANT FUCKING BELIEVED WE DEFEATED USA WE DEFEATED A COUP WE DEFEATED META WE DEFEATED EVERYONE WHO TRIED TO SILENCE BRAZILIA PEOPLE
LULA WON GUYS. THE PEOPLE WON.
Version 1.5 is out now! 🐸🆚🐍
This spooky update adds:
🐍 Nemesis Snake: There is nowhere to hide from this relentless pursuer!
⚡ Speed Boost: Supercharge your hops for a fast getaway.
👻 5 Frightful Levels: New challenging stages to hop into.
#pixelart#indiedev#indiegame#halloween#agatedragon
Gamedevs, now's your chance!
It's #TurnBasedThursday and I'm honored to be this week's official host on bsky.
Share your turn-based games in the replies along with the #TurnBasedThursday hashtag!
Turn-based #gaming fans: ❤️, 🔁, and follow your favorites!
You ready?
LET'S GO!
#GameDev#IndieDev
And finished my first #vgen commission #VgenComm for @fersus.bsky.social who has been super awesome and is making quite the interesting game -^.^-
It was quite fun working with Pico-8 palette and I am looking forward to the game!
#gundam#pixelart#gamedev#indiedev#gameart
Got awesome pixel art from @cecihoney.bsky.social for use in my video game! This one will be for the end slide of one of the possible endings.
It's not a good ending though 😈
New demo version released with a lot of work put into the HUD! It's not final but I was anxious about putting it out and could not wait 😅 also some new mechanics and fixes! Details and devlog below.
Play the demo: studio-carmim.itch.io/ardent-flame...#indiegame#indiedev#jrpg#ttrpg
Minor but useful: there is now a proper victory screen instead of just a log entry, where you can both see the XP gained and level up right there if you want. You can also always leave leveling up to do later in the Status menu.
New demo version released with a lot of work put into the HUD! It's not final but I was anxious about putting it out and could not wait 😅 also some new mechanics and fixes! Details and devlog below.
Play the demo: studio-carmim.itch.io/ardent-flame...#indiegame#indiedev#jrpg#ttrpg
For now you will only see the actual percentage after using abilities to get the info from the enemy (which you only need to do once per playthrough), but I'm not sure if I'll keep it that way or not.
Another thing that now fully works is Reactions. There are many abilities that you can buy with perk points during leveling up that grant you reactions, and you can set them on Auto or Ask to be prompted when they're triggered!
New demo version released with a lot of work put into the HUD! It's not final but I was anxious about putting it out and could not wait 😅 also some new mechanics and fixes! Details and devlog below.
Play the demo: studio-carmim.itch.io/ardent-flame...#indiegame#indiedev#jrpg#ttrpg
One of the main additions was reusing the tooltip panel (top right) as a action forecast, revealing the rolls, percentage chances, damage range, etc. I still want to work on the formatting and alignment but it is functional for now. I'm trying to give as much info as possible without cluttering.
Do these new changes I'm working on make combat feel more readable or cluttered? 🤔
Still not sure about some font and colors... For eg I made the HP bar on top blue to match the blue for allies the in turn order, but then it's green on the char sheet and blue is for MP... which annoys me greatly 💀
The more I think about and expand my game's combat, the more I think about turning it into a tactics system instead of the 3 slots with front and back rows I have right now... But should I?
I've been trying for a while to make a shader that creates a 1px outline around the sides and backs for terrain on top of another terrain, to create a clear divide and sense of depth. How do you like the look so far? Helpful?
(don't mind the tileset, it's still wyp lol)
Get $40,000 worth of royalty free commercial use video game music 50% off for only $20 dollars, or $10 per pack!
Go here before the sale ends, or share so others can see it: itch.io/s/202927/aut...#gamedev🎮#ttrpg#vtuber
And with Septembit done, more #gundam stuff hehe Following our War in the Pocket journey, Bernie's #Zaku II FZ!
Again in both color and #1bit :3
#pixelart#ドット絵#mecha#メカ#zeon
My mock-up #pixelart music album cover for #monthlypixels!
@monthlypixels.bsky.social
Band is The Underdogs, Album tittle is SURVIVOR! (explanation in the comments) and Abyssal depths is the recording company - reference to my husband hehe
#pixelart#ドット絵
Do you guys even know we have a Kickstarter page? Like what if we launched it? How would you even know?
#indiedev#indiegames#irishgamedev#hiberawww.kickstarter.com/projects/bad...
Ardent Flame Lucia demo v0.4.2 is out!
This version includes: visible equipped gear in main hand and off hand, reactions, off-hand attacks, perk and ability fixes, fixed UI bugs, and more!
You can play online or download at:
studio-carmim.itch.io/ardent-flame...#indiedev#jrpg#indiegame
This update has 2 devlogs, the first one talks a little about the gear visibility: studio-carmim.itch.io/ardent-flame...
Here is a YT short I made to showcase it:
And the second one go over the more than 20 fixes and updates I made: studio-carmim.itch.io/ardent-flame...
Some of them are simble bug fixes, while others fix mechanics that I had written in the MAMP rulebook but never fully implemented in game, like reactions!
So excited and proud to be hosting the official #TurnBasedThursday on Bsky!
I'm hosting live from NEXUS in Dublin today!
I want to see all your #GameDev updates, so hit me with your art, trailers, and infos!
Show Me What You Got!
ME: So I can't put anything else on the scale?
ANUBIS: No. Just your heart
ME: No money, no good deeds?
ANUBIS: No
ME: What about steam points? I've got a ton of steam points
ANUBIS: The point is to be lighter than the feather
ME: I was just hoping to finally do something with the steam points
So yeah, finally set up my vgen store and one of my services is robot transforming animations! Yeah like this one here!
vgen.co/Cecihoney#pixelart#ドット絵#mecha#メカ#transformers#maccadam#maccadams
One thing I wanted to have in my game since day one was the equipment showing during combat, and I'm pretty close to having it! I still need to clean up the animation frames and sync it with audio, but hopefully by then end of the week it will be out in the demo 😊
#gamedev
Losing my mind while doing some research for my creature design lecture that the closest relative to the maned wolf is the bush dog. Like there has gotta be a fable where the maned wolf took all the leggie from its cousin
Studio Carmim - Ardent Flame Lucia and the Accursed Mist reposted
Version 1.4 is out! 🐸
You are a small cute frog in a world full of snakes. But small doesn't mean powerless! Use your tongue to hook onto trees, walls and even snakes. Bring fruit to your pond to fill the level with water! Happy hopping!
#pixelart#indiedev#indiegame#agatedragon