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Hey #ttrpgCommunity! What's a common GM habit that you think should be reconsidered or even eliminated? #ttrpgs #dnd #rpg #gaming

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Asking for unnecessary rolls. In certain systems like Mothership and Delta Green, if your skill is high enough and there's no pressure, you just succeed. I also like Burning Wheel's Let It Ride, which means you roll once, and it does what it needs to. Succeed at stealth, you follow your target.

I think being without a session zero for a non-one (or "one") shots is not good. A session which establishes what kind of campaign it'll be. So players can choose a character that would work. I brought a non-combat wizard into a campaign that was combat heavy. It was hard work justifying my char.

Maybe there's creativity in working out why a student debt utility mage would commit to a crusade into The Hells, but it's not fun sitting with "why he is here? He'd have left by now, but I don't want to upset the GM and I want to see what happens to my character, but he's having to pick dmg spells.

None. Let each table run what they enjoy. A long time ago I got sick of the what’s good and what’s bad advice on podcasts from people that I’m sure are well intentioned. Too many “experts” telling others how to play, rather than something like “I found this useful and am sharing it”.

This is one of the reasons I opted for my system to be entirely player-facing. They roll Dodge instead of me rolling attacks. (The other reason is I have plenty to track already.)

Sometimes, the roll needs to be hidden to prevent the players learning things they shouldn't know. Ex. The assassin successfully sneaks and follows a PC. I roll in front of my players on every roll possible otherwise.

Rolling unexplained things in front of the players achieves nothing. You can't fudge what the die says, but you can fudge what the roll is for, so what's the difference? It's performative and nothing more.

Telling you players to update their PCs between sessions but not making sure it happens so the next gaming session is wasted while the GM and the one player who's not useless scramble to update PCs. (Talking to you, Millennials and Gen-Z's.)

Putting untold hours into world-building to develop cultures, cabals, costumes and geography that could be described in a few sentences or a quick sketch. Making it worse by dragging PCs into this miasma, boring them with egregious detail and making it all immutable so the PCs have no impact.

The verbal ticks that throw.doubt on everything. 'You walk into what seems like a bedroom and see what appears to be a bed and on the bed there appears to be a dragon' Is any of it real?