Indie devs are in a tough spot: don't use AI, and watch everyone else ship games x5 faster than you or use it and be damned. I don't think there are many coders left that are not using AI agents for coding right now, it's just that effective (been coding games for 28 years, professionally for 20)
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It became actually useful not too long ago, before it was at best ok to speed up boilerplate, opus/sonnet 4.6 can implement entire systems from tech design specifications and even do tools we never had time to do, using agents not a chat window
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In fact, my experience with writing tech specs before writing the code is very mixed. There's always a ton of nuances that don't get captured even when the person writing it is actually good at writing English (which many programmers are not). And any misunderstanding in the spec stage propagates...