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Indie devs are in a tough spot: don't use AI, and watch everyone else ship games x5 faster than you or use it and be damned. I don't think there are many coders left that are not using AI agents for coding right now, it's just that effective (been coding games for 28 years, professionally for 20)

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By the way I'm not pro-AI, I wish we could put the genie back in the bottle, but it's real and it's a massive change on how we do things and sticking your head in the sand is not going to do much for you, that's my entire take

Some people describe it as the same that happened with moving from asm to modern programming languages where the compiler does a lot for you, but it's definitely more removed than that

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Right. Moving from Assembly to high-level languages is still fundamentally programming. Directing an LLM isn't. With the former, the code you produce is still yours, and the claim that you-yourself wrote it holds up.

high level languages are a form of abstracting "the actual programming" and compilers are so complex nowadays that they don't even end up solving the same thing in the same way twice sometimes, I think it's still programming although it does feel less direct, oh man, things are weird.