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Note: you can also read my original (and more complete) article here. 3/21 t.co/y00bmeG1NW
t.coThe design of The Expanse: A Telltale Series | The SpaceshipperGet more from The Spaceshipper on Patreon
"Modeling for a Zero-G movement meant that assets had to have embedded collision geometry and volumes to prevent the player from penetrating the geometry." 14/21
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