"LLMs can help non-programmers with no technical background get a foothold in doing something that used to require a LOT of technical knowledge to get started in, putting them in a better position to learn the technical stuff over time by providing a less steep learning curve" feels uncontroversial?
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I would also point out that the experience you had was not CLONING asteroids, it was experimenting with altering the rules. The point I keep trying to make is that LLMs help people get to a place where they are experomenting with the design of a game they care about faster.
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