Post

This whole problem space is something I've been poking at and trying to nail down the right shape for a bit. Not having a software background, and working on it in my free time is making it move slowly, but I'm slowly becoming convinced that human-use designs are just wrong.

Oversight and review matter, for production, for now. I don't think full black boxes are the right choice, but the current approaches all seem mired in legacy perspectives and not actually taking things from real basics.

Sure! By real basics I mean getting past thinking about how to make an existing process more efficient and ergonomic, by human standards. Instead, starting from goals, principles/preferences towards those goals, and then working through the actual required steps, and how best to do them…

0 reposts1 like

…given that models and agents exist. I think it's a good time to inspect common assumptions about what's best, effective, easy, and who/what things are for. How to you build things to an end, instead of solving the immediate inconvenience? Especially when what's convenient is in flux?

I admit, it's a very unproven theory. My guess is that small changes add up, and persistence and speed mean that they compound. Human attention and consistency have been bottlenecks in systems for a while now, and if you ease that pressure even a little, the throughput gains cause new problems.

That's the kind of thing that initially started me thinking about this. Then a combination of Middle Platonist metaphysics, my interest in functional programming, and seeing one of your interviews sent me down more rabbit holes.