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Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵

I would be okay with this as long as the 3 are met: 1. Ads are marked clearly. 2. Ads stay relevant (ppl advertising art, music, programming for hire. Or ads from devs for their game, no scam mobile/AI games). 3. It stays a reasonable ratio between ads and regular posts, a.k.a. not too many ads.

1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.

Trezy@trezy.codes

Yeah, I may write up a document detailing what I’d accept for ads. For example, I don’t think I’ll accept ads for game releases since they’re not as relevant to game devs as they would be to gamers.

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Do you use any paid tools? I'm confused as to why you think 'something someone does to make stuff nice for people' should be unpaid forever. Like, 'not making money from a cool thing you do' is fine, but 'actively losing more and more money the more popular things get' feels bad.

This is really where we're at right now. Graze and other tools have allowed popular feed creators like me to amortize some of the cost, but it requires a lot of labor to maintain a community like this and our tools have essentially become public utilities WITHOUT the government subsidies.

Yeah, it's totally understandable. I don't understand why people think cool stuff should be free forever. Your labor is worth something, even if there's a magical world where none of the services you use to make things happen cost any money.

i very much appreciate the block on game releases, you're right that it's not as relevant for devs. I've been noticing that on reddit/Twitter/YouTube, some devs advertise CONSTANTLY, and sometimes in these really disingenuous ways, like disguising a devlog as a video essay. and I'm really over it