Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵
10 reposts217 likes
Hey #GameDev, what are everybody's thoughts on ads in the game dev feed? I'm looking for ways to support my work, so lemme explain about what this would look like. 🧵
10 reposts217 likes
The quoted skeet may help a bit, but the goal would be to make sure all ads are relevant to game devs. Honestly, I don't think game releases fit that criteria. It's gotta be tools and services that 1) aren't scammy, and 2) are useful for game devs.
Yeah, I may write up a document detailing what I’d accept for ads. For example, I don’t think I’ll accept ads for game releases since they’re not as relevant to game devs as they would be to gamers.
These days I spend about an hour every day on moderation. That said, I’m moderating all of my feeds (5 active + 2 in development) and I’m running @ozone.birb.house. The labeler takes up the majority of my time, tho. Sorting through information for verified labels is… a lot. 😅
Oh yeah, the platform will be open to anybody! I'd really prefer the community to be running most of them so the content is more relevant. 😁 If you wanna see what process looks like, check out the landing page for submitting an ad.
Yeah, we actually solved the disclosure issue! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yeah, ~5% is probably the highest I'd ever go with ad saturation. We've solved the disclosure issue, too! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Maybe, but I’ve had a long conversation with Ben about it it’s the quoted thread. I’m all ears if you have other ideas or think I’m wrong, tho!
There's a canyon between pinning this thread discussing changes that would impact users of the feed and pinning a link to my Ko-fi that's literally just an ad.
Adds can be a great way to sport revenue for the #GameDev community. I support the idea of only relivent adds being made available within the community as well. It would definitely push more indie developers and community postings for events and create reliable revenue for the community. I support 💙
Yeah, I think we've solved the disclosure issue! I'm checking with other feed owners to see if there are any currently running feeds. I'll let you know if I find one! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Ads are evil. Please don't be evil! (Image from: stevecutts.wordpress.com/tag/brain/)
I get the sentiment, but the discussion is never that simple.
Did we really discover a way to exist without ads, or did it just take a while for us to realize the financial burden was being placed on creators? I feel like that’s an important part of the conversation that’s often missing from the generic “ads are bad” argument.
That's the goal! 😁
Yeah, I _totally_ get that. Honestly, I'm hopeful that this could improve the feed rather than make it worse. Surfacing things that would otherwise get buried like game jams and new engines. We'll see, tho. It could also end up a hot mess that I shut off as fast as I kicked it on. 😅
I think we have! I covered it in the quoted skeet. 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Oh yeah, there should be zero of that. I'll test links, review accounts, etc. All the same stuff I already do for @ozone.birb.house. 😁
I really appreciate the concern. I'm already doing a lot of this for @ozone.birb.house, so it's not really a new burden. I've tapped the community for help when I've been overwhelmed before, so I'll deffo do it again if necessary. 🥰
A lot of people's gut reactions to 'advertising' is gonna be to throw up in their mouths. I don't think this idea has been well communicated. There are good kinds of advertising they're just not what people think of when the word is said and that doesn't seem to be accounted for.
Having skimmed the proposal my feeling is that this has been terribly communicated. Advertising is a dirty word and conjures images of intrusive ads no one wants to see. It isn't clarified until post 5 that the ads will be by/for indie dev content and services (should have been post 2 minimum)
Thanks for sharing your thoughts! Honestly, if ads end up making the feed feel less genuine I'll end up removing them. I also use the feeds, so they have to be up to snuff for me. 😁 As for the Patreon thing, I actually mentioned that in the quoted skeet. 😉
Also, if there's demand for an ad-free version I may do a subscription (Ko-fi, Patreon, etc) for a couple bucks a month to get access to an ad-free version of the feed (or maybe the ads just won't show up for you, I dunno). We'll see. Unfortunately I've gotta support my work somehow.
Yeah, I’ll be vetting every offer that comes through for quality and relevance. I think we also solved the issue of ads not being flagged as such. ☺️
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I think if you looked deeper into the thread you would have found one of the many responses where I point out that we've found a solution until Bluesky gives us a better alternative. 😉 "You guys" is just me. I'm trying to find a way to support my work. That's why I started this conversation. 🤷🏻♂️
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yeah, I actually got a message from @devingaffney.com (Graze) suggesting exactly that! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yeah, I may write up a document detailing what I’d accept for ads. For example, I don’t think I’ll accept ads for game releases since they’re not as relevant to game devs as they would be to gamers.
Finally, you can tune frequency. I feel like people are worried about too many ads, but that can be adjusted as needed. The only way I see this working without ads is in a patreonesque form where people are billed a tiny amount monthly. The Kofi thing would require you posting regularly asking for $
The platform we use now — @graze.social — offers monetization via ads. Ads in this case are just regular skeets that folks pay to have injected into the feed. I can decline ads, I can control how often they show up, I can revoke an ad if things get weird... basically, I have a lot of control.
First thing: Graze doesn’t have an ad pool since it’s not an ad network. Advertisers need to pick feeds and submit their campaigns. At that point it’s in the feed owner’s hands. I’d likely need to do some soliciting to get people to come advertise. 😅 But I can totally enforce the #ad convention!
Yeah, I actually got a message from @devingaffney.com (Graze) suggesting exactly that! 🥰
Yup, that's what we've settled on! 😉
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
Yup, I've settled on that being a hard rule! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
I've been sorting through this concern. I created a Bluesky labeler as a result. Nice & clean tags on your sponsored posts, and your audience can control which types of sponsored content they see. Happy to hear your thoughts re. Graze integration. bsky.app/profile/adco...
I considered doing this with @ozone.birb.house since it already has wide adoption across my community, but I decided it was probs a waste because it has to be opt-in. I like the idea of making ads more obvious, I just don’t like that the visibility has to be discovered to be useful.
That's not a bad idea! It'd require people be subscribed to @ozone.birb.house, but that could deffo work!
Unfortunately, I don't have any control over the CSS people see. I think we've got another solution, tho! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
We've solved that until Bluesky gives us a better solution! 🥰
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
United States law certainly appears to require it. Platform support for the disclosures would certainly make it easier. Perhaps BlueSky could add a "sponsored" label and augment the labeling system with a way to give the reason for a label. www.ftc.gov/business-gui...
Yeah, I think we've solved the disclosure issue! 😁
1) I've settled that ads will have to have the #ad hashtag for me to accept them. 2) I don't even think game releases are relevant enough to count — see the quoted skeet. 3) The initial target is gonna be less than 1% of the skeets you see will be ads, so ~1 in 100 skeets.
That's totally fair. I tried to explain my philosophy i nthe quoted skeet. TL;DR - I also use the feed so I'm invested in making sure ads don't compromise the integrity of the feed. 💙
I appreciate that perspective. My goal is for the ads I run to be relevant and useful to the community. I have a pretty high bar for quality (I use the feed myself, after all!), so if an ad doesn't feel like a good fit for the feed, or it's scammy/predatory, I won't allow it. I hope that helps. 💙