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Hey #GameDev and #ATProto! I'm working on tools to decentralize the ownership and management of video games by putting them (or at least their data... for now) on ATProto! I'm looking for feedback, so if you have any interest I'd love to hear your thoughts. ♥️ 🎮 ♥️

discourse.atprotocol.communityIntroducing The Pentaract: A Comprehensive Set of Video Game Lexicons for ATProto1. Dev mode I wanted to be able to iterate on my early lexicons, and I didn’t know how that would impact other lexicons in lexicon.community. TBF I didn’t do much research into it either, but I figure...

I wrote a paper to explain. zenodo.org/records/1746... make agent to scrap game data -> push to supabase -> analyze data -> push top content into your social network via atproto mcp -> agent can search and respond to pushed content -> rinse & repeat. there are numerous botds that do exactly this.

zenodo.orgAT Protocol Bot — Minimal MCP bridgeAT Protocol Bot — Minimal MCP bridge This dev kit packages AT-bot, a compact command-line toolkit and Minimal Control Protocol (MCP) bridge designed to enable reproducible, agent-friendly automation f...

I skimmed your paper! What I'm working on is quite a bit different. It's not about building a system to scrape data, but rather a system for developers to decentralize their game data. Hopefully the article I wrote will help clear things up.

Trezy@trezy.codes

I've gotten this question from a lot of #GameDev: "How can I, a game developer, make use of ATProto in my games?" So I wrote an article to address my work in a way that makes more sense for game developers, especially those that don't know (or care) about ATProto.

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We use it to push messages between services and npc and stuff like that. It's very versatile especially when you wire it up to supabase and some api or agents. Can also use it to push messages from in-game feedback into private accounts on your own servers. It's not as fast as a pub sub but free