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The video says the thing that people who were there already knew (the graphic design was a turn off for players then), but now I'm thinking about how RPGs had a difficult time on consoles in the US compared to computers. I have to think it was a consequence of the cultivated audience.

Video Game History Foundation@gamehistoryorg.bsky.social

EarthBound may be beloved now, but it is no secret that it didn't launch to massive sales. Join John Rairdin NWR for a deep dive into the marketing and launch of EarthBound in North America. See what worked, what went wrong, and let's put EarthBound in context. https://youtu.be/M69F6Vj_DME

I’ve had a theory for a while that game rentals being so prevalent in the US contributed to this If you rented a JRPG, you probably would have to start fresh after you returned it By the time FFVII came out, memory cards made this a non-issue

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