audio reactivity tests with ASCII fluid sim. going to take a lot of work to tune emitters and parameters so it actually looks good.
32 reposts310 likes
audio reactivity tests with ASCII fluid sim. going to take a lot of work to tune emitters and parameters so it actually looks good.
32 reposts310 likes
I don't have the code for this up but: bsky.app/profile/vibe...
for now check out two things: my fluid sim reference code: github.com/ngwnos/webgp... and this acerola video on text shaders: www.youtube.com/watch?v=gg40... this code is ultimately fluid sim rendered to a texture, sampled in an ascii shader
this is all just written in webgpu. the UI is github.com/ngwnos/ui-bits (I do not recommend anyone use this, it's mostly just public for my own convenience. it's 100% vibecoded and started with like gpt-4o and I've never done an overhaul)