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Relatedly, I firmly believe the fastest way to improve your worldbuilding tools is to make your tools engineer sit next to a Worldbuilder for a day and just watch them use it. Worldbuilders are used to suffering in silence. Sometimes, tools engineers need to experience shame.

Pete Stewart 🏳️‍🌈@petestewart.bsky.social

I firmly believe any game writer is demonstrably better at their job once they at least understand (and ideally can actively participate in) the implementation process.

Honestly the case for any design tools. Just watch the designer and see what insane workarounds they came up with that you can fix with 5 minutes of work.

Worldbuilder: "And so now I create an invisible man." Programmer: "Why?!?!" Worldbuilder: "Because collision volumes on primitives have been broken for six months." Programmer: "You should have filed a bug!" Worldbuilder: "I have. six months ago. Five months ago. Four months ago...."

Programmer: "How many of these are in the world right now?" Worldbuilder: "Uh, about six months worth?" Programmer: "Argh!" Worldbuilder: "... when a player comes near the invisible man, he has to start dancing so this other invisible man can detect him!"

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