2Tie

2Tie

@2tie.bsky.social

reverse engineer, computer historian, bionicle brain play la mulana

30 followers22 following129 posts

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The medal token should have been a big tipoff, as medal games hadn't been popularized until Sigma started the movement in '71, with Sega Enterprises taking notice in '75.

...so i was double checking something, looking through freddy bailey's scans, when i found this perplexing page. why can't sega research ever be cut and dry lol

In January 1936, the Coin Machine Review asked a few stars of the biz what they did before jobbing. Irv gave a vexing response: 12 years in coinops, and 5 years selling cars before that. This would hypothetically cover his entire adult life since graduating high school in 1918... (thread)

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the other reply said 1932 was the year stated because i couldn't find where i put that screenshot and i mixed up the year - 1932 was an important year for both Irv and pingames. whoops

In 1993, the Funland arcade opened in the Brickyard Mall in Chicago. It boasted 16,000 square feet of floor space, including indoor bumper cars, a SEGA R360 motion simulator, and an entire floor geared for younger audiences. (small thread)

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Funland operated a second location in '93, in London's Trocadero building, also sporting an R360. Bob Deith's Sega Europe leased part of the building for the infamous SEGAWORLD LONDON from '94 to '99, and after that venue closed part of the space was absorbed to expand Funland.

The London Funland closed in 2011, and machines from it and SegaWorld migrated to other Bromley-owned arcades in the area. The Chicago location was gone by 2003.

In 1993, the Funland arcade opened in the Brickyard Mall in Chicago. It boasted 16,000 square feet of floor space, including indoor bumper cars, a SEGA R360 motion simulator, and an entire floor geared for younger audiences. (small thread)

Funland was operated through a subsidiary of Bromley Inc, which itself was a subsidiary of Sega S.A. and distantly Club Specialty Overseas Inc. Marty Bromley was still attending shows on behalf of Bromley Inc. more than fifty years after Service Games was formed!

In January 1936, the Coin Machine Review asked a few stars of the biz what they did before jobbing. Irv gave a vexing response: 12 years in coinops, and 5 years selling cars before that. This would hypothetically cover his entire adult life since graduating high school in 1918... (thread)

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And then "prior to entering the coinop field" might instead refer to before he formed Irv Bromberg Co, allowing overlap of the two timespans. Still, multiple things don't quite line up here, I wish more was known about his story, esp. since Service Games had claimed 1932 was the start of SEGA.

In January 1936, the Coin Machine Review asked a few stars of the biz what they did before jobbing. Irv gave a vexing response: 12 years in coinops, and 5 years selling cars before that. This would hypothetically cover his entire adult life since graduating high school in 1918... (thread)

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The next company he made was Bromberg Co. in late November '31, which reincorporated as Irving Bromberg Co. a few days later on December 2nd. It incorporated a third time in January '33 under sales manager Eddie Blumenthal as Irv prepared to go west.

That said, the 1930 census lists Irv's job as salesman of chewing gum. It's possible that being prez of Greenpoint was a passive job while he did jobbing on the side, or Senate got the year he left wrong. Twelve years from new years '36 would place the start in '23, when he became president...

In January 1936, the Coin Machine Review asked a few stars of the biz what they did before jobbing. Irv gave a vexing response: 12 years in coinops, and 5 years selling cars before that. This would hypothetically cover his entire adult life since graduating high school in 1918... (thread)

...except in the 1920 census, his profession was given as salesman of glasswares (house). He was one of the three founders of the Greenpoint Motor Car Corp in '22, selling Durant cars, and took over as president the following year. US Senate '71 states he remained until 1930.

Thanks to the International Arcade Museum Library's trade magazine holdings I've been able to glean further information about the SEGA 1000 Stereo Jukebox. Rather than poast things piecemeal here, this will be the topic of my next article on Note. Stay tuned!

Thanks again to the IAML and Greg McLemore for allowing me access to these materials! I was surprised to hear I was the first person to request access to Library materials.

Does anyone know good contact info for the International Arcade Museum Library/Museum of the Game? Been trying to reserve some research time for a couple months now but haven't gotten a response. Tried both staff2020 and library2024.

Particularly frustrated because they require two-weeks notice, good thing i wasn't trying to schedule around free time in february! Do you think if i sent a donation to their library founding campaign they'd notice my request sooner?

Now a week out before my planned trip and they're still unsure if they can accomodate me looking through a couple books. I first reached out in *November*. Really makes me wish that electro-mechanical goods publications were within @gamehistoryorg.bsky.social 's scope lol, this is making me anxious!

2Tie reposted

Razing Core is a shoot 'em up in development for SEGA Master System/Mark III. I plan to release it this year on itch digitally with a physical version to follow. #homebrew

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tripwalker's article uncovered some information about Kobe's sega, including the discovery that their headquarters closed down some time between april 2017 and april 2018, with google streetview embeds of the location

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The font and owl insignia are consistent between the two, but have glaring differences to known dated documents from the 50s sega.

You even see sega using the exact Mills owl insignia, which they got called out for. (Westlee was part of the Sega group.)

I have incorrectly attributed these two images to the Service Games Japan of the '50s that later became Sega Enterprises. They are actually from Kobe's Service Games Japan, which operated from ~1971 - 2018.

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

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Sato only belonged to the Pinball team for a couple years, before he became involved in reverse engineering Pong and working out changes, the creation of Sega's video division.

And then after Gremlin's acquisition, Sato was one of the employees sent overseas for a programming boot camp at Gremlin's cali office. Their development system was repurposed for the G80's offerings.

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

Correction, the deal with MSX fell through when Sato and Nakayama had a dinner with Nishi, whose personality had started to irk Nakayama, a problem Nishi seemed to have often.

After joining on at Sega's development division, Sato was assigned to Pinball, a three man team (unsure if all three of the engineers hired as part of Sato's inductee class were the pinball team) with Shikanosuke offering guidance. Their priority was making tables more exciting than any other.

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

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The CSK buyout of Sega ended the talks, and hardware engineer Ishikawa was loaned out to CRI after the Mark III's release to help design an education-oriented computer more in line with CSK's business computer sensibilities.

CSK would end up obtaining ASCII corp in '98, and is responsible for triaging Nishi away from critical business.

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

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In 1984, Sato had been in talks with Mr. Nishi of ASCII corp. about joining the MSX group. Sega's home computers didn't recieve a new model after its originally planned SC-5000 (released as the SC-3000H) like the SG-1000 did, possibly in anticipation of an MSX deal.

Instead, the SF-7000, originally concieved as an expansion slot cage for the SC, had been fully developed into a floppy drive bay and ram expansion unit. Curiously, Sega advertised it having "wide compatibility", including MSX, though it is currently unknown how this would have worked.

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

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Sega's HR politely obliged his request to be shown their facility, and Sato showed interest in their R&D and P&E (production/engineering) departments. He lucked out as one of their three recent hires there didn't show, so he was directed to the department head for an impromptu interview.

Despite not bringing his transcript or medical history, and a call back to the university not being cooperative, Sega decided to hire him that same day, March 25th 1971, and he became part of April's inauguration class. [sourced from an interview with Hitotsubashi University's IIR]

In memoriam of Hideki Sato (1950 -2026), this shall be a thread for rarities and curios about his life and career.

While an undergrad, Sato originally aimed to join an overseas agriculture program, mostly for its perk more than anything. When he wasn't selected, and a school counselor declined to help, he went looking through brochures at his school's hiring resource center.

A flyer for Tomy caught his attention, since he liked their toys and wouldn't be against assembly work, but they had ended their hiring period early. There was also a Sega flyer, and noting that their offices were only a few train stops down from the university, he decided to head over in person.

2Tie reposted

if you played sonic the hedgehog and put down the controller, sonic would look at you and tap his foot impatiently. this was proof that sega genesis cartridges had souls. the decision was made to make the storage cases a lot larger than the cartridges so they would have room to move around in there

rational brain: Unaltered Yagi Double Sega Logo is probably a one-off fluke, it can't hurt you the Unaltered Yagi Double Sega Logo: