Mel Ok

Mel Ok

@acelee62.bsky.social

JA2EN localizer, manager, & memoQ master. Whisky lover. 日英翻訳 通訳 Gameography on acetranslate website! 日本語OK

123 followers70 following221 posts

cooking with these voice lines. the VAs can adlib, but i'm writing them some options so they don't have to feel too pressured on the spot.

For the second time in as many days, I’ve had people question whether something I posted was real. Sure, fact checking is important but having to constantly question whether something is AI is exhausting.

Saw a post that said ‘hire bilingual, not for their linguistic ability, but the mindset they possess’ and that got me thinking.

What a weekend! Finished off the deck, got all the curtain railings ordered and installed, and cement goes in next week! We’ll do the big move the week after next.

Have always given my best to my projects, but being in-house means longer timelines before games I’ve contributed to are released. Not sad, it’s just different!

Mel Ok reposted

Look at our Overwatch baby!

Ron Chan@rondanchan.bsky.social

New Overwatch comic, starring Mizuki and Shion! Art by me, script by @zackdavisson.com! Available to read as a comic or watch on youtube with a reading by Mizuki's voice actor on Blizzard's website: overwatch.blizzard.com/en-us/media/...

Freelance scheduling in a nutshell: "We can't tell you exactly when we need you or if we need you at all, but keep your schedule open!"

there seems to be some heat around a certain title that was "localized" recently, but one post mentions that multiple agencies are credited. I can confirm that producers often use different agencies for different parts of the loc process--from in-game UI and dialogue to marketing and ads.

was at a nomikai when an older Japanese guy said to a girl "despite being vegetarian, よう大きくなりましたね" and it took a few iterations of clarifying he did NOT mean "big" but rather "healthy" and in retrospect I think even "normal" would've worked.

this is an interesting look into naming titles, which is a totally different beast in the translation game. Even Disney titles between English and Japanese are wild. I once came up with "The World is Your Weapon" for 武器集め because you could literally use anything in the game world as a weapon.

Loek van Kooten, MA@loekalization.bsky.social

Gcores, one of China's biggest gaming platforms, just explained why AI can't translate games.

Over a decade being in game loc, I've come to a similar conclusion about Japanese dialogue. Several characters can have the exact same line, and I think j-audiences will hear/imagine it differently in their minds while western audiences need it to be different. high vs low context.

John Ricciardi@johntv.bsky.social

Miyamoto should've done more interviews in 1989 because this is like reading a wizard talk. This snippet distills why playing games in another language has always been so appealing to me. (And also reminds me why Tunic is such a masterpiece.)

One client: Be faithful to the Japanese. Do NOT change the meaning! Another client: Transcreate, deviate, add/change whatever you like to spice it up!

Mel Ok reposted

Hello fellow linguists! I'm putting out this post to see if there are any JP to EN freelance translators who are interested on working on a relatively small Japanese game. Please leave a comment in this post or send me a message, and I can assist in getting you connected.