Adam Coster

Adam Coster

@adamcoster.com

#Gamedev, #Webdev, and Bizdev @bscotch.net 🕸️ adamcoster.com 🎙️ podcast.bscotch.net 🎮 bscotch.net/games

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Made it across the finish line! Crashlands 2 was the most ambitious gamedev project I've worked on, by a mile. It took nearly 5 years to make this thing, but we DID IT!

Crashlands 2 is out NOW! Thanks so much to everyone who supported us on this journey, and I hope you love the game as much as we do 💖💖💖 💻 Steam: store.steampowered.com/app/1401730 🍎 App Store: apps.apple.com/us/app/id152... 🤖 Google Play: play.google.com/store/apps/d...

Adam Coster reposted

And "How Many Dudes?" is now out! Exactly ONE YEAR TO THE DAY since we started working on it, and it's shaping up to be our biggest launch ever. Thanks so much to everyone who helped with this project. It was sooooo much fun to work on.

howmanydudes.comHow Many Dudes? | Download and Play!How many dudes does it take to beat up a gorilla? A thousand toddlers? A horse-sized duck? A GOD? Enter the Dude Ranch and find out in this roguelike dudebuilder where you recruit an army of dudes to ...

Yep. You can still do alright (for now) IF you can get into the mobile subscription services. But directly selling a game on mobile is essentially impossible, unless you have enormous success elsewhere so that enough people search for your game directly AND expect to have to pay for it.

The only reasonably likley ways to have success on mobile are either - Huge user acquisition spend on f2p - Significant, pre-existing awareness for your game, probably via a PC release It's just not a viable lead platform for most games Plus it's the platform with the most maintainance overhead

A great way to make an LLM's answer for your search feel useful is to first spend 5 years making your search engine yield worse results so that, comparatively, it is.

Made a simple Google Form last week. It required 900MB RAM and made my CPU fan roar. Maybe there will be some new market opportunities while Big Tech lets all of their software crumble.

We've already seen the consequences of prioritizing quantity of code over quality of code. (See: every piece of Big-Tech software you use today.) The problem has never been not having enough code. The problem has always been code quality, and maintaining it.

Looks like someone is impersonating us to scam recent college grads and others looking for #gamedev work. In the Age of the Scammer you should assume everything you see is a scam until proven otherwise. Stay safe out there! ❤️

If you got an email from bscotchworks@gmail.com, that is NOT US. It's a scammer trying to do something nefarious. We'll never ask you to talk to us via telegram and official emails from us only come from bscotch.net or butterscotch-shenanigans.com addresses!

AI is transforming the practice of computer programming from a creative role into an administrative one, the same way that health insurance transformed medicine into billing. Those who love these disciplines the most will burn out and depart the quickest. And then what are we left with?

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This thing is really taking off, and it's such a relief to have these prelaunch numbers from a sub-year dev+marketing cycle.

200,000 wishlists and 480k demo downloads later, How Many Dudes will be launching on July 30th! Our roguelike-strategy riff on the "how many men to defeat a gorilla?" meme surprised us, so here's a few surprises for you! 👇 store.steampowered.com/news/app/393... #indiegame #gamedev #steam

I'll be at PAX East this time around, maybe I'll see you there? First time I've gone to any convention or conference since 2019... We'll see if I remember how to talk to people IRL

We'll be at #PAX East, so keep an eye out for our BUTTERSCOTCH SHENANIGANS shirts and say hello if you see us! We're just there to hang out and see people, so no booth or anything. But we'll have the latest How Many Dudes builds on our phones if you want a sneak peak 👀

Google Search delisted my site a few months ago. I thought it was because Google had started to require that a robots.txt file exist on a site to index it. Which seemed unreasonable. Turns out it was because of a 500 error. Which is STILL unreasonable.

adamcoster.comrobots.txt unreachable: Google search removed my site! - Adam CosterI always thought that the absence of a robots.txt file implied a web crawler could do what it liked. Apparently not! Not with a 500 status code, anyway.

Discovered that Google de-indexed my site back in August due to an absent robots. txt But the site never did have a robots.txt... I assumed the absence of one was interpreted as allow-all and so never bothered. Was that a recent requirement change by Google? Or am I LOSING MY MIND?

We weren't sure it was a good idea to launch the "How Many Dudes?" demo right before the Steam sale, but we figured no one else would be launching anything... It went better than I'd even hoped!

The most embarrassing class action settlement I've ever been sent: Park Mobile had a data breach and is giving me ONE DOLLAR. But only 25 cents at a time, for the next 4 times I use it. And only if I do so within the next year. I thought it was a joke, but the "discount" code did indeed work.

Adam Coster reposted

Until now, if you lost or broke your phone, your Signal message history was *gone,* a real challenge for everyone whose most important conversations happen in Signal. So, with careful design and development, we’re rolling out opt-in secure backups. signal.org/blog/introducing-secure-backups

signal.orgIntroducing Signal Secure BackupsIn the past, if you broke or lost your phone, your Signal message history was gone. This has been a challenge for people whose most important conversations happen on Signal. Think family photos, sweet...

"Context rot" isn't a surprise feature of LLMs. It's just a new term for the old fact that it's better to have smaller amounts of highly relevant data than to have large amounts of irrelevant data... Context isn't a VOLUME game, it's a RELEVANCY game.

Oh hey, Levelhead.io makes a cameo in another upcoming game 💖 Congrats to @orangepylongames.bsky.social on the successful Kickstarter campaign!

🌀CROSSOVER #6/30: Levelhead by @bscotch.net The 2D platformer with a robust level editor lends some robotic enemies to join your party in Abomi Nation: Monster Rifts! More crossovers every day on Kickstarter! Full post: www.kickstarter.com/projects/470...

My brothers made this silly thing for the latest #gmtk2025 game jam.

Sam Coster@yooello.bsky.social

How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes Vid walkthrough: www.youtube.com/watch?v=MF-e...

And when they're wrong, it's because wrong things are often written down, too.

Katie Mack@astrokatie.com

Chatbots — LLMs — do not know facts and are not designed to be able to accurately answer factual questions. They are designed to find and mimic patterns of words, probabilistically. When they’re “right” it’s because correct things are often written down, so those patterns are frequent. That’s all.

An claim isn't more likely to be true by virtue of being simpler than an alternative. A simpler claim does, however, have fewer ways it could turn out to be false.

Adam Coster reposted

Adam Coster reposted

I've been playing @bscotch.net's Crashlands 2 every evening for weeks! It's such a cheerful and engaging and constantly rewarding game to play. (And while it could have been jam-packed with IAPs, instead it simply has an old-fashioned purchase price.) kotaku.com/crashlands-2...

kotaku.comThis Enormous ARPG Is A Constant Treat Of Progression And LaughsCrashlands 2 is a delightfully daft, eccentrically long game of battling and crafting

Adam Coster reposted

Had such a great time chatting to these lads! From truly touching moments, to left-of-field indie marketing wins, hard-edged production chatter, and tales of all the college degrees none of them now use, this has every hallmark of indie brilliance in the most perfectly Butterscotch Shenanigans way.

Academy of Interactive Arts & Sciences@official-aias.bsky.social

On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more! 🎙️👇

LLMs do not lie. And they do not tell the truth. Their function has no relationship to fact or fiction. Sometimes they happen to be right, sometimes they happen to be wrong. But all they do is happen to.

Adam Coster reposted

only FIVE more needed until funded! 🤩

The fact that I meet every IPO announcement with a sigh and a search for alternatives should be, I don't know, some sort of signal... #Discord has been such an amazing service, both for our internal gamedev work and to centralize our community. Hopefully the enshitification is slow

Cecilia D'Anastasio@cecianasta.bsky.social

New: Discord CEO Jason Citron has stepped down amid IPO discussions. Discord's new CEO Humam Sakhnini was the president of King (Candy Crush) and vice chairman of Activision Blizzard

Adam Coster reposted

Huge congrats to @adamcoster.com & @bscotch.net for launching the #1 RPG in the App Store! 🤘 Everyone - download yours on mobile or Steam, plus check out the interview below about the making of the game & studio. #crashlands2 #indiegame #gamedev

John JP Podlasek@jpodlasek.bsky.social

If into indie game development or excited about Crashlands 2 coming out soon here’s a new GDA episode w/CEO @adamcoster.com of Bscotch Games, enjoy! 📺 #gamedev #indiedev #crashlands #gamedevelopment youtu.be/ljHtL6p9mv8?...