The line-up of our 2026 keynote speakers is available! Check them out at: sites.google.com/view/aiide20...
AIIDE
AIIDE
@aiide.bsky.social
Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment
166 followers45 following107 posts
To sound cool in a Brazilian Airport, mention that you are going to BH (pronounced beh-ah-GA, the acronym for Belo Horizonte ;). More tips on where to stay, eat and have fun are up in the Travel and Accommodations page: sites.google.com/view/aiide20...
Curious on when your paper will be presented? Check out the AIIDE 2026 schedule! sites.google.com/view/aiide20...
Check out the travel and accommodation information on our website. Specially useful if you need a Visa! sites.google.com/view/aiide20...
We invite paper authors to submit companion software, dataset, or tool to the optional Artifact Evaluation. Accepted artifacts earn special recognition at the conference! Learn more: sites.google.com/view/aiide20...
We are looking forward to have you in Belo Horizonte, Brazil for AIIDE 2026! Register early! The Early Bird registration deadline is Friday, Oct 9 (11:59 PM EDT). More info on the rates, dates, registration link and invitation letter here: sites.google.com/view/aiide20...
The deadline for the QDA-VC competition has been extended! It features a suite of problem spaces, simulated users, and baselines to test how well an approach can adapt to constraints under various situations. Submit your entry by Sep 15th. Learn more: sites.google.com/view/aiide20...
The submission deadline for the camera-ready papers is today (Aug 28, 11:59 UTC-12)! Submit at: aiide-proceedings.aaai.org
What about AIIDE 2027 in your city? The call for host proposal for AIIDE 2027 is open! Deadlines (11:59 PM AoE): - Proposal Deadline: October 2nd, 2026 - Proposal Notification: October 16th, 2026 Learn More: sites.google.com/view/aiide20...
This is a friendly reminder that paper authors' can use the author response as an opportunity to address any misunderstandings in the reviews. Deadline is approaching: Jul 31. Learn more: sites.google.com/view/aiide20...
Hey PhD students, we encourage you to apply to AIIDE's Doctoral Consortium! Present your work, get mentorship and networking. Deadline: July 25, 2026. Learn more and apply at: sites.google.com/view/aiide20...
Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...
Today is the last day to submit full papers for AIIDE 2026! Submit in Easychair by midnight tonight (AOE). Missed the paper deadline but want to show a demo? Submit to the case studies track by next Thursday to showcase and playtest it at the conference! sites.google.com/view/aiide20...
If anyone is experiencing issues on accessing the submission link directly, try going to easychair.org first, log in and then go to the submission page: easychair.org/conferences/....
We look forward to see your contribution! Abstract registration deadline is today, anywhere on earth (UTC-12). The link is: easychair.org/conferences/.... - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026
AIIDE is going to have three workshops this year! This year, we are hosting Experimental AI in Games, The Workshop on Automated Game Design, and Designing Neuroinclusive Human-AI Interactive Learning Environments. Learn more here: sites.google.com/view/aiide20...
AIIDE 2026 hosts the 18th Annual StarCraft AI Competition! Build your bot for StarCraft: Brood War. Many relevant Game AI problems involved! More Info: davechurchill.ca/starcraft/co...
We're one month away from submissions! Start (or finish) your papers and join an active and thriving AI in entertainment community at AIIDE. Abstracts are due June 19th. Read more: sites.google.com/view/aiide20...
The deadline for Workshop Proposal Submission is today! Time is 23:59 UTC-12, it's anywhere on Earth, so there's still time! Go: sites.google.com/view/aiide20...
🧬 New at AIIDE 2026: QDA-VC Competition Design quality-diversity algorithms that adapt to changing constraints. Test your approach across PCG + optimization — plus a secret problem space 👀 🗓 Submissions: Aug 1 – Sept 8 🏆 Results: Nov 13 Get started: sites.google.com/view/aiide20...
Are you a PhD student interested in game AI? Submit to AIIDE 2026’s Doctoral Consortium! The feedback a DC provides helps sharpen your dissertation focus while informing you about potential career options. Applications are due July 25, 2026! Read more at: tinyurl.com/aiide26dc
The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more! Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws
We are thrilled to announce that AIIDE-26 will be held at the Federal University of Minas Gerais, Belo Horizonte, MG, Brazil from November 9-13, 2026! Paper abstracts due June 19 with full submissions due June 26, 2026. sites.google.com/view/aiide20...
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#AIIDE25 wrapped! Thanks to everyone who made this year’s @aiide.bsky.social such a success. We’ll be back soon with announcements for ’26’s location and call, plus the ‘25 recordings. But for now I’m going to turn off my brain for 48 hours.
For those who couldn't make it to Edmonton, Emily Halina is live-posting paper sessions!
Looking forward to seeing friends and colleagues in Edmonton this week for AIIDE! I'll be trying my hand at live tweeting the paper sessions at both the main conference and EXAG/INT, which I'll try to keep in this big reply thread (starting off tomorrow). @aiide.bsky.social @exag.bsky.social
The final keynote for AIIDE'25 is on Artificial Agency's ( @artificial-agency.bsky.social ) behaviour engine, presented by Chris Entwistle. A box lunch will be provided for this last-day lunch keynote 🍱
If you’re interested in attending only the #AIIDE25 Welcome Event or Poster/Demo session, you can use the separate registration links below: Welcome Event separate registration: aaaiforms.wufoo.com/forms/aiide2... Poster/Demo Session separate registration: aaaiforms.wufoo.com/forms/aiide2...
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🏆 Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.
We are happy to welcome Kate Compton @galaxykate.bsky.social as a keynote speaker for AIIDE 2025. Her longtime personal mission is to bring small playful forms of AI to poets, artists, kids and weirdos.
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🏆 Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!
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🏆 Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.
The #AIIDE25 StarCraft AI competition submission deadline is fast approaching. Be sure to submit your work on time! ⏰ Submission deadline: October 19th 🔍 More details: www.cs.mun.ca/~dchurchill/...
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🏆 Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.