AIIDE

AIIDE

@aiide.bsky.social

Official account of the AAAI conference on Artificial Intelligence and Interactive Digital Entertainment

166 followers45 following107 posts

The deadline for the QDA-VC competition has been extended! It features a suite of problem spaces, simulated users, and baselines to test how well an approach can adapt to constraints under various situations. Submit your entry by Sep 15th. Learn more: sites.google.com/view/aiide20...

sites.google.comAIIDE 2026 - Call for QDA-VC CompetitionDescription Artificial intelligence has been advancing rapidly, with the latest algorithms producing very impressive outputs. However, even the highest performing algorithms struggle to guarantee that...

Missed AIIDE's deadline but still want to join? There's time to submit the The Experimental AI in Games Workshop and Workshop on Automated Game Design! Both are amazing venues on interactive digital entertainment! Go: wagd.site, exag.org

As a clarification on AIIDE 2026's acceptance rate: - 19.4% of submissions were accepted as oral presentation - 24,6% of submissions were accepted as poster presentation This sums up to the 44% acceptance rate.

Author notifications have been released. AIIDE is a selective conference (19.4% oral, 44% poster presentation). Note that both go as full papers (9 pages) in the proceedings.

If your work has not been selected, the workshops offer a great opportunity to showcase your work and connect with peers, so please consider submitting!

Consider sponsoring the AAAI AIIDE conference in Belo Horizonte, Brazil! Your support will help motivate cutting-edge advancements in Game AI and creative technologies while giving you access to the best global talent in the field. Get involved: sites.google.com/view/aiide20...

sites.google.comAIIDE 2026 - SponsorsCall for Sponsors We are excited to announce the Call for Sponsors for the The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026), taking place in Belo ...

Today is the last day to submit full papers for AIIDE 2026! Submit in Easychair by midnight tonight (AOE). Missed the paper deadline but want to show a demo? Submit to the case studies track by next Thursday to showcase and playtest it at the conference! sites.google.com/view/aiide20...

sites.google.comAIIDE 2026The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...

Don't forget to register your paper abstract by tomorrow, anywhere on earth! - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026

More time to finish and polish your paper! We have extended the deadline of both our abstract and full submission deadlines by a week. The new dates are: - Abstract Deadline: June 26, 2026 - Full Submission Deadline: July 03, 2026

AIIDE is going to have three workshops this year! This year, we are hosting Experimental AI in Games, The Workshop on Automated Game Design, and Designing Neuroinclusive Human-AI Interactive Learning Environments. Learn more here: sites.google.com/view/aiide20...

sites.google.comAIIDE 2026 - WorkshopsAIIDE is proud to announce three workshops this year! See their descriptions below. Experimental AI in Games (EXAG) The Experimental AI in Games (EXAG) workshop is a workshop traditionally held at th...

Workshops provide an opportunity to explore more focused topics and niches, and engage in roundtables and collaborative design sessions with other researchers and designers. Stay tuned on this channel for more details on individual workshops!

🧬 New at AIIDE 2026: QDA-VC Competition Design quality-diversity algorithms that adapt to changing constraints. Test your approach across PCG + optimization — plus a secret problem space 👀 🗓 Submissions: Aug 1 – Sept 8 🏆 Results: Nov 13 Get started: sites.google.com/view/aiide20...

github.comGitHub - fiabot/VariableConstraintGA at competitionThis is a repository to benchmark algorithms for genetic algorithms with shifting constraint environments - fiabot/VariableConstraintGA

This year’s AIIDE is hosted by the Federal University of Minas Gerais, in Belo Horizonte, Brazil! Nestled in the Pampulha district’s cultural corridor, the campus’ location makes getting to nearby cultural landmarks a breeze.

For example - the Conjunto Moderna da Pampulha, a UNESCO World Heritage site, includes places like the Casa do Baile, the Museu de Art da Pampulha, the Museu Casa Kubitschek, and the famous Igreja de Igreja de São Francisco de Assis.

The AIIDE 2026 Call for Workshops is open! Hosting a workshop lets you explore a topic in-depth with experts in AI in digital entertainment. Workshops can take many forms: papers, game jams, mixers, and more! Proposals due May 15th, 2026. Read more at: tinyurl.com/aiide26ws

tinyurl.comAIIDE 2026 - Call for WorkshopsAIIDE 2026 invites proposals for half-day, one-day, or two-day workshops. Workshop participants will have the opportunity to meet and discuss issues with a selected focus, providing an informal settin...

We are thrilled to announce that AIIDE-26 will be held at the Federal University of Minas Gerais, Belo Horizonte, MG, Brazil from November 9-13, 2026! Paper abstracts due June 19 with full submissions due June 26, 2026. sites.google.com/view/aiide20...

sites.google.comAIIDE 2026The 22nd AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2026) is the next in an annual series of conferences showcasing interdisciplinary research on modeling,...

For those who couldn't make it to Edmonton, Emily Halina is live-posting paper sessions!

Emily Halina@emilyhalina.bsky.social

Looking forward to seeing friends and colleagues in Edmonton this week for AIIDE! I'll be trying my hand at live tweeting the paper sessions at both the main conference and EXAG/INT, which I'll try to keep in this big reply thread (starting off tomorrow). @aiide.bsky.social @exag.bsky.social

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🏆 Best Paper – 2024 Generalized Entropy and Solution Information for Measuring Puzzle Difficulty by Shen and Sturtevant Puzzle entropy uses information entropy with respect to player knowledge to measure the difficulty of a puzzle. The paper generalizes and refines this idea.

Workshop registration for AIIDE 2025 has been reopened! Thanks everyone for the patience while we sorted out logistics. Register for the joint EXAG and INT workshop using the link below! 🔗https://sites.google.com/ualberta.ca/aiide2025/registration

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🏆 Best Paper – 2023 There and Back Again: Extracting Formal Domains for Controllable Neurosymbolic Story Authoring by Kelly et al. Language models create fluent narratives, while planning-based story generators offer control. This paper explores how to combine the best of both!

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🏆 Best Paper – 2022 Puck: A Slow and Personal Automated Game Designer by Michael Cook The author outlines new goals for automated game design focused on users and communities. The result is Puck, an automated game design system with an exhaustive approach to content generation.

🚨 Due to a high number of sign-ups for the joint EXAG-INT workshop, we’ve temporarily closed registration while we secure a larger venue. Stay tuned for updates!

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🏆 Best Paper – 2021 MappyLand: Fast, Accurate Mapping for Console Games by Osborn et al. Game maps are useful for humans, game-playing agents, and content generation. Mappyland uses a variety of heuristics and algorithms to automatically generate accurate maps from example play.