Matthew Guzdial

Matthew Guzdial

@matthewguz.bsky.social

Associate professor @ University of Alberta and Canada CIFAR AI Chair @ Alberta Machine Intelligence Institute. Games, machine learning, and creativity | he/him

995 followers355 following971 posts

Matthew Guzdial reposted

for as long as I've been in the game industry - and probably well before - one of the greatest barriers to development has been men in leadership positions who don't know what they want and can't articulate it to the people they're in charge of

Mike Cook@mtrc.bsky.social

I appreciate the bar is quite low but this excerpt from an interview with Molyneux about AI is almost too on the nose. Nice anecdote about a colleague he used to respect and enjoy working with, followed by an explanation of how him and everyone like him is now expendable.

Matthew Guzdial reposted

In the last year, No More Robots has funded + is currently funding a dozen games, and has paid numerous devs to make prototypes happen for free But obviously, getting press is absolutely impossible for us, because only doom and gloom gets clicks

Aftermath@aftermath.site

Why isn’t anyone funding video games anymore? aftermath.site/you-are-error-...

Matthew Guzdial reposted

In partnership with MIGS, we're offering 6 professional developers from marginalized gender identities tickets. Win a chance to attend talks and use the meeting matchmaking system for free, plus a boxed lunch both days! Raffle closes on Nov 3 11:59PM EST. docs.google.com/forms/d/e/1F...

docs.google.comGagnez un billet d'affaires pour MIGS ! Win a business pass to MIGS!Please enter your information below to enter for a chance to win a MIGS Business Pass! Want to go to MIGS, the foremost game industry event in Montreal? Can't afford a business pass? Put your name in...

Matthew Guzdial reposted

NEW: I spoke with current and former EA employees to understand how the latest layoff round played out and the realities of daily life at the U.S. publisher. The short version? EA is controlled by an executive class that "cannot fail, only be failed." Workers, then, will always pay the price.

Vertical Slice@verticalslice.news

"I don't want to work at this place anymore:" EA workers decry mismanagement and corporate greed after mass layoffs Current and former EA employees paint a bleak picture of daily life at one of the video game industry's most prominent publishers

Matthew Guzdial reposted

Mass Effect was my ultimate white whale, my all-time dream project. For the last couple years I'd been in discussion w/ BioWare & EA to take on the project & as part of that I wrote close to 20 minutes of music to explore where the franchise can go next, may as well share it!

Matthew Guzdial reposted

Looking for game devs who have been directly inspired by anything BioWare for my next video. I suspect the public likely doesn’t quite realize the extent of their influence on the industry, so I’d really like to highlight that. If you are one such game devs, pls reply to this post!

Matthew Guzdial reposted

I'm sure it's good that over the past several days I have seen multiple vibecoding people say their individual versions of "yeah this is like playing a slot machine for me and I find it hard to stop and I love that actually"

Matthew Guzdial reposted

The first edition of Roll For Innovation, my bi-weekly(ish) newsletter is now available! Session Zero provides a grounding and tried to explain the why of the thing. I'd love if you gave it a read and maybe a subscribe <3 roll4innovation.ghost.io/session-zero/

roll4innovation.ghost.ioSession ZeroWelcome to Roll For Innovation, a new regular-ish email newsletter from me, Luke Dicken. I’ve been working in and around AI for games for almost twenty years now, and spent closer to thirty obsessing...

Matthew Guzdial reposted

New office...new alumni game collection! Are you an @rittigers.bsky.social alumni and shipped a game? We want to celebrate your accomplishments. DM or email to igm@rit.edu for info. Thx Alex P., Daijya R. Bel C. and William T. for getting us get started! Let's fill this window!

Matthew Guzdial reposted

We are hiring!! "Artificial intelligence, broadly construed. This includes embodied AI and robotics, machine learning and the systems that support it, and AI developed for problems in science, engineering, medicine, education, and society." jobs.wisc.edu/jobs/assista...

jobs.wisc.eduAssistant / Associate / Full Professor of Computer Sciences - Madison, Wisconsin, United StatesCurrent Employees: If you are currently employed at any of the Universities of Wisconsin, log in to Workday to apply through the internal application process.Job Category:FacultyEmployment Type:Regula...

Matthew Guzdial reposted

Christopher Wulf, the senior business development manager at narrative games publisher Fellow Traveller, is headed to Edmonton this week! Come grab your insights in the city known for expansive narrative-based games from the publishers behind so many hit games.

Matthew Guzdial reposted

For Friday crowd: CMU Press has formally announced a new series of *peer-reviewed* tabletop games, co-edited by myself & CMU media librarian Ashley Werlinich. We have a call out for GAME SUBMISSIONS for a new anthology series called Promptuary. First volume's theme is Strange Worlds / Anthropocene!

Announcing the newest peer-reviewed series for Carnegie Mellon University Press: games! This week during @meaningfulplay.bsky.social, we're launching our first-ever CFG (call for games) for Promptuary, a playable anthology. www.cmu.edu/university-p... #boardgames #tabletopgaming #stayanalog

For those not following Mike Cook’s public talk series you’re missing some fantastic stuff! Last year at AIIDE we got “games are generators” and today we got “cities are generators”. The Mike Cook fandom is abuzz with what might be revealed to be a generator next.

Mike Cook@mtrc.bsky.social

Tomorrow I'm speaking at @roguelike.club at 6pm UK/10am PDT about street photography, procedural generation and how to walk through what we make. Join me on YouTube, or pay-what-you-want and join a text-based roguelike chatroom to watch the talks! www.roguelike.club/event2026.html

Matthew Guzdial reposted

Matthew Guzdial reposted

Show goes live on YouTube (www.youtube.com/watch?v=d2NR...) and the playable ASCII convention center (chat.roguelike.club) imminently, I'm on in exactly one hour!

youtube.comRoguelike Celebration 2026 - SaturdayYouTube video by Roguelike Celebration
Mike Cook@mtrc.bsky.social

Tomorrow I'm speaking at @roguelike.club at 6pm UK/10am PDT about street photography, procedural generation and how to walk through what we make. Join me on YouTube, or pay-what-you-want and join a text-based roguelike chatroom to watch the talks! www.roguelike.club/event2026.html

Matthew Guzdial reposted

I'm giving a talk on Sunday about push your luck games. It's a bit of a design exploration that I think will go to some interesting and unexpected places

Roguelike Celebration@roguelike.club

Only one more sleep 'til Rooguelike Celebration! Before getting into the last batch of speaker shoutouts before the show, one more reminder that tickets are pay-what-you-can - we'd love for you to hang out and join us! ti.to/roguelike-ce...

Matthew Guzdial reposted

To sound cool in a Brazilian Airport, mention that you are going to BH (pronounced beh-ah-GA, the acronym for Belo Horizonte ;). More tips on where to stay, eat and have fun are up in the Travel and Accommodations page: sites.google.com/view/aiide20...

Matthew Guzdial reposted

There is a WILD collection of talks by incredible people across the weekend - this is not a conference about roguelikes as much as it is a conference about a very particular kind of good technology/art/games weirdness, and you absolutely will love it. Schedule: www.roguelike.club/event2026.html

roguelike.clubRoguelike Celebration 2026Roguelike Celebration 2026 is taking place October 17th and 18th, with a weekend of talks, games, and conversations about roguelikes and related topics, including procedural generation and game design...

Matthew Guzdial reposted

An online community dedicated to supporting and tracking videogame reverse engineering projects has wound down following a recent influx of AI-created decompilations (decomps). Its organiser claims that the recent buzz around AI decomp projects has "warped decompilation into a hollow numbers game."

thisweekinvideogames.comGame Decompilation Community Winds Down, Citing "Bad Actors" and Influx of AI-Made Decompsdecomp.dev, a community dedicated to tracking reverse engineering projects, is being sunset following the recent buzz around AI decomps

Matthew Guzdial reposted

great question thank you for asking. all of the operators are kissing right off-screen, but they stop when they're in the camera frustrum, out of respect for the workplace. to learn more please play Sherlock Holmes versus Arsène Lupin

Matthew Guzdial@matthewguz.bsky.social

hi brendan thank you big fan of the game, when is the update that lets the operators kiss for good luck?

Matthew Guzdial reposted

Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape

Matthew Guzdial reposted

Thinking still more about the AI booster discourse that tries to undermine critical work on the topic by saying "They don't even use it, how can they possibly know what they're talking about." >>

Matthew Guzdial reposted

I find the argument that you soon won't be able to avoid genAI in games utterly unconvincing it's predicated on the idea that genAI is, or will be, a shortcut to higher quality (rather than a form of corner cutting that remains present in the final product) and it ignores why people make stuff

Matthew Guzdial reposted

New: I pulled the Character ai bankruptcy documents. They show: - They were spending $14 million/month on compute alone at a time their revenue was around ~$1 million/month - Currently losing $9 million a month - They admitted they enshittified & that it didnt work www.404media.co/character-ai...

404media.coCharacter.ai's Bankruptcy Documents Show the Economics of AI Don't WorkCharacter.ai enshittified its product but was still burning tons of cash, its bankruptcy documents say.

Matthew Guzdial reposted

The future is in the hardware that people can actually buy.

this is what i'm talking about. you need to be paying attention to this, since it will change the video games industry very shortly. this reddit vid from 19 days ago (src: kent1146) shows steamos on an ayn thor, launching+playing BALL X PIT w no problems. you can get a compatible thor for ~$350.

Matthew Guzdial reposted

Matthew Guzdial reposted

Matthew Guzdial reposted

Interested in learning more about cooperatives or worker centric business models but not with a studio? Check out the upcoming Prairie Winter Studio Jam!

Baby Ghosts@babyghosts.org

Our first-ever program for solo applicants: the PRAIRIE WINTER STUDIO JAM happens Nov 18–Jan 27! (sorry to invoke winter vibes before the end of summer) Info session this Wednesday: https://cal.com/prairie-winter-studio-jam-info-session Read more: https://babyghosts.org/coop-foundations/prairies

Matthew Guzdial reposted

I'm excited to share Erik Lintunen's work! Mastering Atari 2600 Games with Discovered Options We have a general-purpose option-discovery method that works w/ high-dimensional observations, tabula rasa, using a single stream of experience! It outperforms DreamerV3, Rainbow, and IQN! 1/9

Matthew Guzdial reposted

AI is now the biggest investment in all of US history as a percentage of GDP. Datacenter construction is up, all other construction is down. "AI Is Squeezing Out the Rest of the Stock Market," reported WSJ 2 days ago. We basically bet the whole economy on the most optimistic visions panning out.

Ben Collins@bencollins.bsky.social

Part of why I don't like the AI-or-bust economy is the constant flopsweat of people on the news who say this HAS to work. Quit making everyone so anxious. Goddamn. If this is the next Google then why are you acting like this? I don't remember being told to buy an iPhone at gunpoint.