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Alfred Reinold Baudisch
Alfred Reinold Baudisch
@alfredbaudisch.com
Software Dev since 1993 https://linktr.ee/alfredbaudisch Creator of Pixel Art Studio for Blender https://alfredbaudisch.itch.io/pixel-art-studio Hobby gamedev & open-source contributor (Godot, Blender, Odin, raylib)
3.3K followers1.2K following763 posts
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Haven't downloaded the plugin, but if it does what it says on the tin that could be really cool for a lot of games...
Super Rope for Godot: realistic simulated 3D rope. Swings, collides, wraps around objects, rests, can be pulled and whipped, leashes, custom rope textures and custom shaders. Can be extended or limited. Many cool examples (check them on the browser)! #godotengine #godot
Check the examples on the browser and get the plugin/addon here: alfredbaudisch.itch.io/super-rope-g... #godotengine #godot
Pixel Art Studio 1.4 is out! Revolutionary new features! - 1-click setup - Experiment texel densities (pixel sizes) and UV unwrapping on the fly. - Open existing/old models and PAINT RIGHT AWAY, no more setup. - Blender shortcuts alongside Pixel Art Studio - And more! #blender3d #pixelart
Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d
The documentation and tutorials are also complete! This took FOREVEEEEERRR TO MAKE pardalltools.github.io/pixel-art-st... I love that the setup now says: - Click a tool (the Brush, for example). - Paint on the model. That’s it, nothing else is needed!
Super easy UV unwrapping and unwrapping options without actually doing manual UV unwrapping, now documented: pardalltools.github.io/pixel-art-st...
Pixel Art Studio 1.4 is out! Revolutionary new features! - 1-click setup - Experiment texel densities (pixel sizes) and UV unwrapping on the fly. - Open existing/old models and PAINT RIGHT AWAY, no more setup. - Blender shortcuts alongside Pixel Art Studio - And more! #blender3d #pixelart
Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d
It's out on all marketplaces. Get it from your favorite marketplace: pixelartstudio.pardallgames.com #blender3d #pixelart #b3d
See all changes and all new features in the release post (another MASSIVE update): alfredbaudisch.com/project-logs...
"i always HATED unwrapping [...] you saved me countless hours of torment" "gets more perfect with each update" "The only thing crazier than someone saying "don't worry about UVs" is them being correct about it. I've been loving this update and everything before it as well" (@starrrsky.bsky.social)
Imagine Aseprite or another #pixelart program IN Blender? Pixel Perfect Pixel Art texture painting on top of the model in the 3D viewport and 2D 1-click UV unwrap, drawing, painting, selections, layers, texel density (pixel size), density zones (multiple pixel sizes) #blender3d
Pixel Art Studio not only got some new lovely reviews like those, but a new trailer and a brand-new itch page #blender3d #pixelart #blender alfredbaudisch.itch.io/pixel-art-st...
These visuals are awesome!
Demo of the upcoming "Ecstatica" reissue is out, and it has a very unexpected feature - in addition to pre-rendered backgrounds from both DOS & Windows 95 versions there now an option for backgrounds being rendered *on the fly* in a resolution of your choice! 😲 store.steampowered.com/app/4834840/...
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Soft-body tires in Unity, built from sphere colliders and joints. Here’s how TheLancaster put them together. 🛞 Read the breakdown: jettelly.com/blog/breakin... #unity3d #gamedev #technicalart #indiedev
Alfred Reinold Baudisch reposted
PW was first developed using c++ WASM , then ported to win, mac and linux. Try the thing running from your very own browser: www.pocketw.net/play#boomic #pocketworkstation
Dr. Slump from the PS1 is delicious to explore in the browser, it has one of the best pixel art in 3D I've ever seen, and also vertex colors with pixel art in the levels!
Explore Dr. Slump (PlayStation) levels, maps, models, and it's timeless 3D Pixel Art in the browser! Dr. Slump (PS1) added to the library: Arale, Penguin Village characters and bosses, animations, levels with animated water, waterfalls, lava, moving characters, vehicles. #pixelart #retrogames #ps1
Alfred Reinold Baudisch reposted
Replying to @alfredbaudisch.com
That would have saved me a lot of time recreating and re-staging manz scenes and from the Making Of that I made an HD remaster of 🥲 youtu.be/pYW-zol8T20?...
Alfred Reinold Baudisch reposted
Thunder Helix - new scenario mission: Hump Day " Just minutes remain before GLOBAL THERMONUCLEAR WAR! The enemy have loaded camels with nukes. You must winch them to the disarming facility before it's too late. " store.steampowered.com/app/1906230/... #lowpoly #flightsim #gamedev #solodev #noai
Yep, I did it. Silent Hill (PS1) maps and areas explorable in the browser with the game fog, lighting and even flashlight.
Silent Hill (PS1) added to the library: explore Old Silent Hill areas: school, hospital and Otherworld in the browser with in-game fog, flashlight and moving parts. 3D models of Harry, Cybil, monsters and bosses with animations, weapons. #ps1 #retrogames #silenthill #psx
Get it from your favorite marketplace: itch: alfredbaudisch.itch.io/pixel-art-st... Superhive superhivemarket.com/products/pix... Gumroad: alfredbaudisch.gumroad.com/l/pixel-art-... Hotmart: go.hotmart.com/F107441454W?... #blender3d #pixelart
Pixel Art Studio v1.3.0 is out! Don't ever move and scale UV islands manually anymore. - 1-click UV tools - 1-click texel density (pixel size) assign per-face - Fill patterns and noises - Spray can, shading tool - Integration w/ Godot, Unity, Unreal Engine - And more! #blender3d #pixelart
Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d
Get it in your favorite marketplace: itch: alfredbaudisch.itch.io/pixel-art-st... Superhive superhivemarket.com/products/pix... Gumroad: alfredbaudisch.gumroad.com/l/pixel-art-... Hotmart: go.hotmart.com/F107441454W?... #blender3d #pixelart #b3d #blender #3dpixelart
Pixel Art Studio v1.3.0 is out! Don't ever move and scale UV islands manually anymore. - 1-click UV tools - 1-click texel density (pixel size) assign per-face - Fill patterns and noises - Spray can, shading tool - Integration w/ Godot, Unity, Unreal Engine - And more! #blender3d #pixelart
Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d
See the complete list of new features, improvements and bug fixes in the official release post (it's MASSIVE): alfredbaudisch.com/project-logs...
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Pixel Art Studio 1.3 was going to be out today: super cool UV tools, patterns, noises, game engine 1-click integrations. BUT... I found new issues. So hopefully still going to be out this week. Here's a quick sneak peek of the Shared and Linked UVs, it's insanely cool. It's magic. #blender3d #b3d
Imagine Aseprite or another #pixelart program inside Blender? Pixel Perfect Pixel Art drawing and texture painting on top of the model in the 3D viewport and in 2D. Drawing, painting, selection tools, layers, texel density (pixel size) setup and density zones (multiple pixel sizes). #blender3d
Alfred Reinold Baudisch reposted
Interview with me about what's behind my PS1 and N64 game ripping process and the motivation behind the Pardall Games library and the digital museum, and how it all started.
Interview: "I Wanted Something Instant" - We Spoke To The Creator Of The "Digital Museum" That Lets Players View Thousands Of N64 & PS1 Models
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
Doing some tinkering with a test level this weekend. I also wanted to try out @alfredbaudisch.com's Vertex Studio and even the free version has been a boon to my workflow. Haven't hit all the rooms with it quite yet, but the ones I have are given such a boost in atmosphere. #devtober
Alfred Reinold Baudisch reposted
Alfred Reinold Baudisch reposted
📢 Wheelie is excited to tell you the game is OUT NOW in Early Access! Pave Paradise and put up the Car Parks of your dreams TODAY. store.steampowered.com/app/3031880/... 🙏 Thanks everyone for the support!