sabre230

sabre230

@sabre230.spookycrunchbunch.com

Former lead artist for AM2R, now developing an untitled DS-era styled FPS. I will NEVER use AI in any of my creations. 🏳️‍🌈🏳️‍⚧️

420 followers272 following775 posts

Another slow development day working on save data serialization. I have been tinkering with anvil though! It's fairly quick to block out some prototype layouts. #devtober

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#devtober day 27, fiddling with ideas provided yesterday Since the monastery path descends clockwise, I wanted to try having the base also have a twist, but it was difficult to work out how the path would connect. Will think about this a bit more and revisit later, ty for the ideas gang o7

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PSA on how to turn off that feature since I haven't seen anyone post it: User Settings > Data & Privacy > Channel Messages then turn it off

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I'm revoking my endorsement of @proton.me, effective immediately. What a slap in the face from a company I thought was on the side of the people. I'm going to begin looking at alternatives after i get my next video done

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ZERO update:💨 See the Track Top Time indicator in the bottom right? Yeah, that's new, and it nearly killed me to squeeze it in !:) #indieDev #gameBoy

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#devtober day 26, stuck on monastery cliff It's too tall to use the cliff edges I've done for regular bounds, and unity's ice cream terrain will not look great even with the graph available. Welcome to ideas bc I can't find any concept art of this.

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More under-the-hood stuff today, but at least I can show of a few journal pages being added to their respective categories! World building is going to be a blast! #devtober

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Not enough time to finalize this by Halloween, so here's a WIP. Some #gamedev Zelda fanart made in #GodotEngine using stencil buffers and a sub-viewport camera.

More under-the-hood stuff today, but at least I can show of a few journal pages being added to their respective categories! World building is going to be a blast! #devtober

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This move was inspired by Mike Tysons Punchout of all things. You can periodically get a resource (like stars in that game) and you can trade it to do this super punch. You're immune during it and it can be used to cancel out of anything #gamedev #screenshotsaturday #metroidvania #solodev #animation

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We will be essentially out of food and have no money to replace it within the next few days. The 1st of the month is a ways off. Even with all the late bills and credit card debts, we still need to eat. Please do what you can and thank you 💕💸 Paypal: theelementalisman

Jack Witty@hyruleanmonhan.bsky.social

Update: the internet is paid! But the first of the month is over a week away and we are running out of food. Please spare anything you can within your means and thank you!! 💕💸 Paypal: theelementalisman

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I know how important customization is to some folks, so I've added a setting to change the color scheme of your HUD to a few different options. I might see about letting player import their own colors in the future. #devtober

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#devtober day 24, outdoor night lights Playing with outdoor torches to help light Melrode given everyone's so worried about Bart being gone, Ralph lights these since he's always calling people lazy. Also fighting an intrusive thought to add fishing so there's a pier now etc.

I know how important customization is to some folks, so I've added a setting to change the color scheme of your HUD to a few different options. I might see about letting player import their own colors in the future. #devtober

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Some testing on real hardware today 👀 ZERO is a mode 7 racer for the Game Boy Color. #screenshotsaturaday #indieDev #gameBoy #fzero #pixelArt #gbstudio

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Lots of work on the menus today, not much to show for it though, but I did get the journal page linked up! Have some combat and health spawns as a consolation prize. #devtober

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#screenshotsaturday Got this forest tech demo thing moving in #Picotron. Needs 30fps to stay looking nice, but so far I've managed to procgen all the art in lua so it'd still be a small enough cart for BBS. All my other WIP projects exceeds 256k cart limit 😅 #indiedev #gamedev #scapes #forest

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Hey! Tired of browsing AI slop on Steam Next and want to find cool games made by real people who are not trying to scam you? Plus: If you liked VAL'TY or other games. Consider leaving a review and a thumbs up on steam. Is a dev who doesn't use AI? Feel free to share your game in the replies.

⛧Vikintor⛧ 🇧🇷@vikintor.bsky.social

Enjoying Val'ty? No? Fine. But If you're liking it, consider writing a review, recommending it, and/or sharing this post as well. 🧠 No Gen AI. 🙏 Available in Steam Next Fest. I hope I can return to work on it soon. And remember, Get Val'ted! 🇧🇷 store.steampowered.com/app/3860970/...

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#devtober day 23, starting to think about small doorways Nothing interesting today, this dumb little door has been on my mind but my door stuff embarrassingly does not support something like this existing -- will try again tomorrow when baby is less fussy lol.

Lots of work on the menus today, not much to show for it though, but I did get the journal page linked up! Have some combat and health spawns as a consolation prize. #devtober

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Enjoying Val'ty? No? Fine. But If you're liking it, consider writing a review, recommending it, and/or sharing this post as well. 🧠 No Gen AI. 🙏 Available in Steam Next Fest. I hope I can return to work on it soon. And remember, Get Val'ted! 🇧🇷 store.steampowered.com/app/3860970/...

store.steampowered.comVAL'TY on SteamVAL'TY mixes silly humor, absurd horror and retro FPS aesthetics with a mandatory easter egg quest and creepypasta-like moments. No humans allowed! GET VAL'TED!
⛧Vikintor⛧ 🇧🇷@vikintor.bsky.social

VAL'TY is a short retro FPS inspired by Turok and MDK After an expansionist organization designates the Valtian species as a threat to humanity, Val'ty and her 9-year-old daughter go on a mission to prevent their people from being "domesticated" by humans. store.steampowered.com/app/4880010/...

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LSD: Revamped version 1.0 is now available on itch - the game is done! There is also an important announcement about the future of the project. Link below ⬇️

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I mentioned it in the announcement post but LSD:R is older now than LSD:DE was when the project first started in 2011. I was 14 when I started and I'm 29 now 👴

Figglewatts@figglewatts.materiality.link

LSD: Revamped version 1.0 is now available on itch - the game is done! There is also an important announcement about the future of the project. Link below ⬇️

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Little heads-up for those that don't know; you can now add links to your profile! Really good for listing what you're making!