André Almo reposted
Absolutely love this vignette of a game by @almoghost.bsky.social - THIS IS WHY WE CREATE!!! almoghost-exe.itch.io/midnight-thi... #gamedev
André Almo
@andrealmo.bsky.social
Scientist interested in communication, art, games and education. 👻👾 | He/Him. | Art account: @almoghost.bsky.social
117 followers196 following63 posts
André Almo reposted
Absolutely love this vignette of a game by @almoghost.bsky.social - THIS IS WHY WE CREATE!!! almoghost-exe.itch.io/midnight-thi... #gamedev
André Almo reposted
André Almo reposted
André Almo reposted
A little summer project. I got together with friends to design a short tabletop RPG system inspired by Irish folklore, which you can find here: almoghost-exe.itch.io/gruagachreve... (it's sustainability propaganda, players assume the role of Grúagach who wreak havoc in a human settlement)
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Important new study out at Nature Climate Action showing that individual climate actions do not stop people from participating in collective climate action. Instead, they were associated with greater collective engagement and somewhat stronger policy support. www.nature.com/articles/s44...
A funny thing about having separate accounts is that I debated posting this in my academic profile simply because I mentioned finishing a paper's revisions, hahaha
just finished a demanding paper revision and rewarded myself with some Runescape. ended up completing what might be one of my favourite quests ever, hahaha
Last month I designed and delivered two workshops at @tudublin.bsky.social's Grangegorman campus for the Junior UniLabs STEM Camp. It was a brilliant week working with students. Seeing their curiosity and enthusiasm for STEM is the best part of the job!
Just back from The Digital Conference held at @kingscollegelondon.bsky.social! I presented the work I've been developing with Ana Jovanovic-Harrington and Maíra Amaral on how specific indie video games have been created as digital extensions of political expression, with Serbia as a case study.
I was recently invited to be a mentor at the Career Mentoring Day at the Royal College of Surgeons in Ireland. It was great to talk to such a diverse group of over 80 disciplinary PhD students from all over Europe. @researchireland.ie
Yesterday, I had the chance to present at DiGRA 2026! Had an incredible time meeting scholars from all over the world who are interested in game studies. Happy to say the paper I co-authored with @jordanmagnuson.bsky.social on game poems and pleasure is now online: dl.digra.org/index.php/dl...
Beyond happy to share that I have successfully defended my viva this morning! My work examined feedback features in digital serious games, developing and evaluating a taxonomy and a feedback system for a maths game. This work was developed at @tudublin.bsky.social and funded by @researchireland.ie.
Proud to present the STEM Passport for Inclusion at @tudublin.bsky.social for international guests from Hangzhou Normal University! STEM Passport is funded by @researchireland.ie and led by Katriona O'Sullivan at @maynoothuniversity.ie.
André Almo reposted
I'm excited to share that Game Poems Issue 1 is now live at www.gamepoems.com/issue01 A new online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new games directly in a playable format. Thanks for playing and sharing!
André Almo reposted
Sai do fake @andrealmo.bsky.social
passando mal que achei um post no linkedin defendendo foto de anime
André Almo reposted
I recently took a nighttime trip and had to wait for a connecting train for an hour. It wasn't too bad, though. It was dark and quiet; there was peace in that stillness. I wrote a cinquain, a poetic form created by Adelaide Crapsey, about it. almoghost-exe.itch.io/train-to-tra...
André Almo reposted
I made a short game poem about taking a bus in Dublin. I went local with its title, '83 to Kimmage'! 🚍 ☘️ Check it out here: almoghost-exe.itch.io/83-to-kimmage
As someone who loves gamification, productivity apps, and monster collecting, it was an honour to talk to Milton Ren, the creator of Focumon! Focumon is a gamified tool where you collect, train and evolve creatures as you focus on your tasks. 👾 Read it here: open.substack.com/pub/andrealm...
André Almo reposted
Okay, I created another tiny thing... 'Tangent Book Club' is a short experience that tells the story of a group of friends who get together to discuss books, but their conversations always end up falling into tangents. 📚 Play it here: almoghost-exe.itch.io/tangent-book...
André Almo reposted
We recently launched 'Greenia', a tabletop RPG where magic is connected to nature. After getting some amazing feedback, we decided to create some extra content, including unique scenarios, spells and NPCs! 🎲 🌳 🌿 Download the game for free here: almoghost-exe.itch.io/greenia
Super proud of this short weekend project!
🐾 KIBBLE is out now! A short pixel art game about the first day with your adopted dog — and how small moments turn into lifelong memories. Built solo with GameMaker, Aseprite, and Beepbox. 🎮 Play here: almoghost-exe.itch.io/kibble #IndieGame #PixelArt #ShortGame #KibbleGame #GameDev
André Almo reposted
this conversation was so fun and inspiring (and you can tell i was having fun because of how much i had to say 😂). andré is an incredibly thoughtful and compassionate writer, and i'm so honored to the subject of one of his interviews; i really felt so understood. thanks for the great times!!!!!
Games can educate, challenge, and open conversations — even around topics we often avoid. I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play. 📰 Read the interview: open.substack.com/pub/andrealm... #GameDev #SexEd
Games can educate, challenge, and open conversations — even around topics we often avoid. I spoke with @square2mom.bsky.social about her award-winning game (val)iant, sex ed, emotional pacing, and care through play. 📰 Read the interview: open.substack.com/pub/andrealm... #GameDev #SexEd
It was super fun to work on this game with some friends! While not 100% intended to be a serious game, it ended up having quite strong sustainability education elements! 🌲🌿 #sustainabilityeducation #sustainability #ttrpg #rpg #1pagerpg #seriousgame #gamebasedlearning
🌿 In Greenia, nature = magic. ✨ Created for the One-Page RPG Jam 2025, this short game lets players fight pollution, restore ecosystems and rebuild community while strengthening the land's magic. A tiny RPG with a green heart. 💚 🔗 almoghost-exe.itch.io/greenia #TTRPG
André Almo reposted
🐞Create nature corridors in cities 🌾Allow nature to take back nooks & crannies (sometimes called “weeds”) 🦋Mow your lawn infrequently & do not fertilise it, to encourage plant diversity & 🦋 🅿️ Convert paved front gardens back to nature
“… for every 10% increase in impervious surfaces – such as roads and building cover – there was a reduction of up to 7.5% in the variety of pollinating species…” Cities need more green & blue spaces for nature (and people) to thrive.
André Almo reposted
“… for every 10% increase in impervious surfaces – such as roads and building cover – there was a reduction of up to 7.5% in the variety of pollinating species…” Cities need more green & blue spaces for nature (and people) to thrive.
This was a fun little holiday project! Please pay a virtual visit to the Swamp Bakery. 🥖✨🐸 This was supposed to be a simple web development exercise, but I just couldn't resist and ended up illustrating all characters and menu items... www.codedex.io/us3sQYJhIPB2...
Me and Maíra Amaral will be in Dublin Maker 2025 bringing the Living Beeings game to one more venue in Ireland! 🐝🇮🇪 Join us on the 30th and 31st of August in Leopardstown to play a board game about creating a bee-friendly garden. 🪴🌼 #DublinMaker dublinmaker.ie/makers/livin...
Just published an interview with comfiedev (Samuli Pietikäinen) on experimental game design, spoken word pacing, and building digital split EPs. We talked about his recent game releases and what it means to make small, strange games. Read it here: open.substack.com/pub/andrealm...
After being introduced to the concept of game poems, I've been neck deep in this small, niche space. I've recently had a conversation with Brendan Allen, writer and game developer, discussing his work and how constrained engines can bring out creativity. open.substack.com/pub/andrealm...
I've recently concluded my research placement at @uni-graz.at, as part of my PhD at @tudublin.bsky.social! 🇮🇪🇦🇹 I was hosted by @manuelninaus.bsky.social at the Digital Psychology Lab, which focuses on developing digital learning technologies, including video games, as well as evaluating them.
Me and Maíra Amaral recently presented the 'Living Beeings: Pollination Adventure' game again, at the 2nd Geogames Symposium, hosted at the @molimuseum.bsky.social! 🐝🌸♟️ It was really enriching to show and talk about our game with fellow educators, researchers and game designers!
André Almo reposted
Was a pleasure to be interviewed! Thank you for the opportunity!
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game. Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
mobOS isn’t just a game — it’s a full-blown operating system that brings that early 2000s internet back: desktop pets, dodgy downloads, and a programming language you can use to build games inside the game. Read my full interview with @palmonds.dev: open.substack.com/pub/andrealm...
I’ve played games all my life, studied them in my PhD, and always thought about how many possibilities there were in game design — and Jordan Magnuson’s concept of "game poems" makes that range even greater. Full piece here 👉 open.substack.com/pub/andrealm...
Phasmophobia is a superb game, and a few years ago, I went digital ghost hunting with two friends. We were a good team – a coward, a daredevil, and a runner. But one of us didn't make it. 👻 open.substack.com/pub/andrealm...
Before the days of digital subscription services, the best way to get access to movies and games was paying a visit to your local video rental store. 🕹 🎮 I've wrote about my experiences during this short moment in history in this week's 'LudoSpectre': open.substack.com/pub/andrealm...
I grew up being obsessed with Tamagotchi, Digimon, and Mega Man (maybe this all led me to a PhD in Computer Science). Looking back now more than ever, these stories offered more than nostalgia. Check my full piece about these fictional digital companions: open.substack.com/pub/andrealm...