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My steam page for MANCY just went live! If you like card games wishlist it now to be notified when it releases
Austin W.L.
@austinwl.itch.io
Solo Indie game dev. Currently developing MANCY, an old-school card game where every deck is a kitchen table deck. No card limit. No net decks. Just duelists and their shoebox collection. https://store.steampowered.com/app/4174580/MANCY/
118 followers391 following189 posts
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My steam page for MANCY just went live! If you like card games wishlist it now to be notified when it releases
Austin W.L. reposted
LAUNCH DATE ANNOUNCEMENT! Forbidden Solitaire is officially launching NEXT WEEK, on April 30th! We unearthed a new trailer from the archives - an advertisement that originally aired in 1995! Wishlist on Steam and GOG: store.steampowered.com/app/3414580/... www.gog.com/en/game/forb...
Austin W.L. reposted
Afro Index has finally launched! It’s a visual reference library of Black hairstyles, good for artists, animators, writers, and anyone want to learn more about Black hair! Check it out at afroindex.org 💛✨ #digitalart
Austin W.L. reposted
Austin W.L. reposted
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Discord wants to know how you feel about AI. Go tell them: discord.sjc1.qualtrics.com/jfe/form/SV_...
Austin W.L. reposted
Yesterday, the Epic Games Store decided at the last minute not to distribute the game, after having previously approved a release build. HORSES is otherwise now available on GOG, Itch, and Humble for $4.99. www.horses.wtf
Austin W.L. reposted
Attention Indie Devs! I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility. The anti-spam key is "kook". lonewulfstudio.com/indieshowcas...
Created an email waitlist for my game, MANCY. Sign up here to be notified once the Steam page is live, so you can wishlist and support me 😊
Got to attend @oakcityindie.bsky.social yesterday and it was wonderful! It was my first time being at a game con of any sort, and it was a joy to meet so many passionate and talented people working in the same medium as me. I can't wait to join in with a booth of my own next year!
@scryfall.com Hey Scryfall quick question! I heard on the TapTapConcede recently that all the cards before a certain date are high res scans. I noticed you don't have a French scan of Tooth & Nail, how can I scan it to submit to the site?
Austin W.L. reposted
@blueoceangames.bsky.social If you haven't already, check out my extended reveal trailer for Mancy, which is currently competing against 400 (!!) other trailers in #RisingTide2. Only the top 100 make it to public voting, so go make an account blueoceangames.com?ref=xof0kuxv to support Mancy!
I put together an early trailer for Blue Ocean Game's Rising Tide 2 contest! If you want to vote for me and other indie dev's, you can sign up with my referral code blueoceangames.com?ref=xof0kuxv or by going straight to their website I'm having a blast making Mancy, and I can't wait to share more
Just hearing about this...and I'm going to be putting together an early trailer of my currently unannounced card game to submit!
📢 Submissions for #RisingTide2 are OPEN! 📢 We've made it easier than ever with new 1-min teaser & 15-sec hook video requirements + improved voting. Don't wait! Dive in & learn more at blueoceangames.com, or join our community on Discord: buff.ly/6tMiTkb Launch trailer: buff.ly/xsEvQTn
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Hi Bluesky!🎨🐒 We're Daydream Gallery, a 3-person Indie Game Studio creating "Extremely Cool & Unique Experiences™️". We're currently hard at work on Trading Card Inspector! tinyurl.com/habubis 🕵️🃏 #gamedev #indiedev #unity #1bit #habubis #TradingCardInspector #Steam
Austin W.L. reposted
Did you know I made a pack of 175 pixel fonts that can be used for commercial/free games, websites, videos, stream overlays, and more? You can buy the entire pack or buy the font families individually! I also made a trailer for it: youtu.be/45Ylt2FLJxI?... All available on itch: chevyray.itch.io
If anyone saw my question yesterday and was also curious to know the answer, I ended up asking on /r/Godot and getting some excellent answers!
nodes. Which the UI accesses through the PlayerData scene which it has a reference to, so in the UI _ready() it says something like: player_data.mana_node.current_mana_changed.connect(update_mana_label) I understand abstractly that this is poor practice, and that as a rule of thumb I should call....
Austin W.L. reposted
Play the demo now on Steam! store.steampowered.com/app/3662100/... #gamedev #gaming #3dplatformer #platformer #indiegame #madewithunity
Austin W.L. reposted
📢 The Internet Archive needs your help. At a time when information is being rewritten or erased online, a $700 million lawsuit from major record labels threatens to destroy the Wayback Machine. Tell the labels to drop the 78s lawsuit. 👉 Sign our open letter: www.change.org/p/defend-the... 🧵⬇️
Austin W.L. reposted
The itch.io page is now live!!✨ After working on this game for almost 2 years, I'm super excited to finally release a playable version! 😄 🔁 Repost to spread the word! 🎮 Play here for FREE: pixcl-studio.itch.io/sparks-adven... #indiegames | #indiedev | #psx | #retrogame