adsu

adsu

@axbs.bsky.social

Software guy (not the cringe kind) Artsy guy (not the good-at-it kind)

59 followers188 following672 posts

anyway ive discovered fallout 1 is like if disco elysium and bg3 had a lovechild like 20+ years before either of them came out. Its a surprisingly good detective game (especially when you have the time limit in the first half)

Nine Sols is fucked up because what do you mean they followed up a torture sequence + boss fight against a fascist demon lion man with a fight against toriel undertale so seamlessly

Does anyone have any recommendations for arcade shooters like cod that dont take an entire ssd to play? I mean like mw3. cs2, apex or w/e dont count. I want to run around and get dopamine from killing other player. i dont want to wait around for 10 mins, lose a single encounter and wait 10 more.

Other games that have scratched a similar itch for more context: - titanfall 2 (no titans) - halo inf (4v4, no vehicles) - splitgate (rip) - mw3 - ultrakill (okay so this is cheating-)

Its fascinating how silksong recontextualizes void. Like, in HK, void is your friend. Your buddy. Sure it needs unified, but together you stand against the radiance. Silksong void wants nothing more than to completely fuck your entire shit up. Its a genuinely terrifying presence.

Finished (the first ending of) silksong and I love Lace. Anyway, imo the games difficulty is born from the player not having access to tools that are essential, and HK had this exact problem (only HK was a lot simpler mechanically). Theres a reason nobody complains about the later game difficulty.

Is it because most people havent finished it? Maybe. Is it because they're filtered? Maybe. But let me tell you, the moment i got my hands on the dash, wallclimb and float, the game felt leagues better and significantly easier. These arent upgrades, these are tools you should have to begin with.

"its a metroidvania" is true, but severely sacrificing the quality of the early game to bar off one or two areas is just not worth it imo.

100% the vibe but I'd have hoped TC would be wise enough to do layman play testing

Pat Stares At Fanfest@patstaresat.bsky.social

Going through Silksong it's pretty clear it was made by a dedicated and obsessive group of guys that were so used to playing their own game they forgot what it was like to be a normal person. I'm absolutely loving it but shits crazy. It's meaner than a Dark Souls game.

It isnt insurmountable by any means, but i genuinely believe making double damage so common was the biggest design faux pas TC have made across both games

At 107% in my last minute hollow knight playthrough and like man i forgot how lovely the game is That being said, i dearly hope silksong doesnt do an infected crossroads again (and i hope it has a lot of optional unlocks for fast travel methods)

I hope whoever thought it would be good to block off the false knight -> cornifer path and the stag station shortcut has started to have better ideas in these long 6 years

In my 5am stupor really, really wanting to design a terraria calamity randomizer that has logic such that it maintains the core joy of the game while offering a fun twist (As opposed to pokemon randos where the novelty wears off after you get that one fully evolved mon that steamrolls the game)

This is genuinely so sick i would love this style for a full game

Rémi Verschelde@akien.bsky.social

Seen on r/godot (by u/stergro), this absolutely made my day. They've made their first game using #GodotEngine for their daughter, using her drawings as levels for a platformer. www.reddit.com/r/godot/comm...

Its insane that its been 5 years since i started my #osrs account Just found the little doodles i did while semi-afk grinding. I used to have sauce fr

adsu reposted

Judero is OUT NOW! (please make this go viral!!!) It's a handmade stop motion action adventure based on Scottish folklore We made it over 2.5 years with a small budget and just two people. It's a true passion project for us, and I hope you like it!

How are we feeling about making a platformer playground as a portfolio website? Godot 4.3 makes exporting to html super easy so i am tempted...

I love cave story because i cannot think of another game that locks you out of the good ending for checking if your friend that crash landed right in front of you is okay

VGDensetsu@vgdensetsu.bsky.social

December 20, 2004 saw the release of Doukutsu Monogatari, AKA Cave Story, a free game that was quickly translated into English and became the talk of the Internet. It's hard to estimate the impact it had on the indie scene and on the resurgence of 2D outside handheld consoles.

Figure ill make one of them "my interests" list things, Hollow Knight Terraria Calamity Zelda Game dev New vegas Evangelion Dungeon meshi Okami Crosscode Vgm covers Vgm music composition Pokemon (unfortunately) Creature collectors (cassette beasts, temtem) And probably more i cant remember atm

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