Azure

Azure

@azureresonant.bsky.social

I try to program things. Working on a yet-untitled game in GameMaker Studio 2

409 followers41 following71 posts

One of the boss's last two moves, this combines the punch and saws to create a tricky situation requiring Amber stay mobile within a limited space. But the timing isn't too tight, so long as you don't get distracted and forget to move! #GameMaker #pixelart #indiegame #indie #screenshotsaturday

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A combo of both updated animations, and one of my favorite attacks in the fight! A resprite of the intro level's backdrop and visuals is in the works, and we'll soon see the boss traveling through the background after its ram in this one. #GameMaker #pixelart #indiegame #indie #screenshotsaturday

A combo of both updated animations, and one of my favorite attacks in the fight! A resprite of the intro level's backdrop and visuals is in the works, and we'll soon see the boss traveling through the background after its ram in this one. #GameMaker #pixelart #indiegame #indie #screenshotsaturday

The boss's biggest change came in its rock attack animation - it's much less static now, rocking from side to side with the weight of it. And its combo attack here makes for another threatening move for the second phase. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

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We've updated the first boss's combo attacks with combined animations, along with some new visuals we'll see soon! The saws here become much more threatening in the second phase alongside its other attacks. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #gamedevelopment

We've updated the first boss's combo attacks with combined animations, along with some new visuals we'll see soon! The saws here become much more threatening in the second phase alongside its other attacks. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #gamedevelopment

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Dozer's getting some visual polish, starting with one of its most outdated elements - the saw attack. They've been resprited along with their startup animation to give a more polished look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment

Dozer's getting some visual polish, starting with one of its most outdated elements - the saw attack. They've been resprited along with their startup animation to give a more polished look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment

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In the boss's second phase, the previous attacks will be combined to create more complex patterns to avoid - starting with this combination of rocks and saws. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment

In the boss's second phase, the previous attacks will be combined to create more complex patterns to avoid - starting with this combination of rocks and saws. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame #gamedev #gamedevelopment

Azure reposted

Missed a week, and to make up for it we have two moves this time to round out the first phase move-set . Straightforward, but designed to teach the player an attack before phase two complicates things. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame

Missed a week, and to make up for it we have two moves this time to round out the first phase move-set . Straightforward, but designed to teach the player an attack before phase two complicates things. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday #videogame

Azure reposted

Another intro boss attack is some simple bouncing saws, which were adjusted to move in a semicircular path rather than being acceleration-based. They'll get an updated spin animation soon for a more exciting look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

Another intro boss attack is some simple bouncing saws, which were adjusted to move in a semicircular path rather than being acceleration-based. They'll get an updated spin animation soon for a more exciting look. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

Azure reposted

We're back, and working on updating the intro stage! While several assets are being created and re-created, the first boss is seeing some much-needed updates - starting with a new move for his first phase. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

We're back, and working on updating the intro stage! While several assets are being created and re-created, the first boss is seeing some much-needed updates - starting with a new move for his first phase. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

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Some laser hazards for the lightning level - stationary for now, but designed to create challenges with moving laser fields and the ability to extend and retract the lengths of the beams. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

Some laser hazards for the lightning level - stationary for now, but designed to create challenges with moving laser fields and the ability to extend and retract the lengths of the beams. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

This week we're re-familiarizing ourselves with the scrolling rail setup, and testing transitions between layouts. Amber also has new animations for air dashing here - soon I'll update her jump and elemental forms too. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

It's been a while since our last post with commissions and things keeping me busy, so let's get back into things with some work on the fire level tileset! Soon it'll see some proper development on its hazards and mechanics. #GameMaker #pixelart #indiegame #platformer #indie #screenshotsaturday

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Commission of a custom build from Gundam Breaker 4. The pilot is an original character, and I added some additional details to the Gundam itself pulled from various model kits and concept art for the parts used.

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Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes. #GameMaker #indiedev #pixelart #indiegame #platformer #indie

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The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location. #GameMaker #indiedev #pixelart #indiegame #platformer #indie

The lightning golems are a little different, animating bits of scrap and machinery from the area. The small golem chains electricity between set points to attack Amber - with additional patterns depending on its location. #GameMaker #indiedev #pixelart #indiegame #platformer #indie

Here's a bit of Amber's ice form abilities-one which focuses on ease of use with a slower playstyle. She can fire homing icicles, throw a chunk of ice which shatters into homing shards, or send lines of ice along the floor to damage foes. #GameMaker #indiedev #pixelart #indiegame #platformer #indie

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Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages. #GameMaker #screenshotsaturday #platformer #pixelart #indiegame

Each of Amber's forms has unique special and normal attacks - fire's uppercut and dive kick provide better mobility, and turn its standard melee attack into a homing fireball which seeks out enemies struck by them. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

After defeating a boss, Amber gains a new form with a skill-set based on that boss's element. And she can swap between them at will, as seen with her fire and ice forms here. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

Since we've not detailed Amber's basic gameplay yet, here's a small movement options showcase. Besides running and jumping, she can double jump, dash, air dash, wall slide and wall kick in her default arcane form. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

Back to lore mechanics -like the golems, on defeat the first boss reveals the creature commandeering it. Magical creatures finding their way into the mundane world and unintentionally causing damage is the theme of several early stages. #GameMaker #screenshotsaturday #platformer #pixelart #indiegame

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A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

A little look at the first boss's intro animation this week! Once the the intro stage's tileset revamp is complete it'll have a proper arena, but for now it enjoys a place alongside the old visuals. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

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For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

For a brief detour from lore-related mechanics, we've got a little work on getting some traditional boss doors working. And a little view of the intro stage boss at the end, who we'll be seeing more of soon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

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Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

Even smaller enemies follow the theme of magical unions- with some exceptions, they're inanimate objects or machinery possessed by capricious magical fauna which are seen as they're defeated. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer #indie

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Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie

Amber isn't the only one with the ability to form a union with magical creatures, either - the major antagonists use the same trick to power up and stand in her way. Including Sapphira, whose partner is a powerful silver dragon. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #indie

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Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that! #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

Amber's abilities are granted by partnering with a magical creature, the two forming a magic union which allows them to merge into her witch form. Here we're testing some animations for two doing just that! #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

Here's a stage mechanic we're working on for the forest level, which has some obvious inspirations. Still needs work on the visual effects and small adjustments to behavior, but it should be clear how the crystals work. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

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One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

One more variant of the jump pads - limited use versions, which destroy themselves after one bounce (or up to three). After a short time they reappear to reset the section in case of failure, or to allow Amber to go back. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

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As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges. #GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer

As a pretty straightforward substitute for spikes, the lightning level has electrified floors as a threat. They're designed to include both a typical always-on version and a cycling on/off variant to create different challenges. #GameMaker #screenshotsaturday #indie #pixelart #indiegame #platformer

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The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

The lightning level has its share of damaging hazards too, including these lightning traps which are set up to work in several configurations. This power plant doesn't seem like a safe workplace. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame #platformer

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The lightning level is one of the first four available, and one with a very mechanical feel and a focus on stage mechanics. These jump pads are one of them, to set up some unique platforming challenges. #GameMaker #screenshotsaturday #indiedev #pixelart #indiegame