Bagel Bits Bakery

Bagel Bits Bakery

@bagelbitsbakery.bsky.social

Game developer frfr Itch page: https://bagels-bits-bakery.itch.io/ YouTube channel: https://www.youtube.com/@BagelBitsBakery Main project steam page: https://store.steampowered.com/app/3081270/Gourds_Up/

105 followers25 following349 posts

My crafting was kinda bad, so I am now working on a new system where you drag materials onto a blueprint before crafting. And the shape you make and materials you use will detemine which weapon you get (I haven't actually added the logic for choosing the weapon yet) #gamedev #pixelart #godot #art

I got bored of making a tutorial, so I have started making a basic dialogue system. I just need to add some sprites in the for the talker and make some icons that actully make sense #gamedev #indiedev #godot #pixelart

I'm going to be starting to work on the steam page assets for my indie game now, and I chose a pretty long game name a while back, meaning the vertical assets are going to be tricky lol. Do you guys prefer the straight or tilted logo? #art #indiedev #gamedev

I wanted to pixelate my shadows for my game, however the godot engine does not allow for that. But it does allow you to change the colour of the shadow, so each tile has a different shadow colour to blend in with the biome and not look as bad #gamedev #indiedev #godot #pixelart

Bagel Bits Bakery reposted

I've been working on a jam game to submit to #ctrlaltjam and #brackeys game jams, but I don't think I'll be able to finish in time #gamemaker #indiegame #gamedev #pixelart

I have had an ability system for a while now. But I am only just getting around to adding it into the game. When ending a dungeon you pickup a new ability which you can activate whenever you want. #gamedev #indiedev #godot #pixelart

I have also added in the enemies spawning at night, which the player is forced to fight. When night hits, the time and current chunk you're in gets locked until you defeat all the enemies. #pixelart #gamedev #godot #indiedev

Bagel Bits Bakery reposted

Not in-game footage, but I finished the new model for the player. #gamedev #voxelart

I have made some more progress on the boss, I have a dash attack and a projectile attack which both deal damage. The boss can also take damage from it's head and die. Let me know any thoughts you have on the progress :) #gamedev #indiedev #godot #pixelart

I have started making the first boss for my indie game! This one is going to be a big snake with its main attack being it charges at you. At the moment, I just have it's idle movement done though. #pixelart #gamedev #indiedev #godot

my main goal at the moment is to improve the dungeons, because they've been missing out on improvements recently. So for what I have done is made branching paths, so it's not just one straight line, and I also added in a mini map, to help with getting lost. #gamedev #indiedev #godot #pixelart

My game world is full of different biomes to explore, along with dungeons, which you can prepare for a lot before attempting. So, there needs to be something new after beating them. My game now overlays a new biome onto the world, clearing all chunks it affects. #gamedev #indiedev #godot #pixelart

I have finished the weapons made from putting in only one material! These are meant to be weak to encourage the player to not do this, but I think it would be fun is someone tried to do a whole run with this. #gamedev #pixelart #godot #indiedev

I have gotten the crafting basics done!! You can collect materials, select them for crafting and get a weapon from it! The crafting also requires a currency to use which will be void essence, so if you don't have enough of it, too bad lol #gamedev #pixelart #godot #indiedev

I have added some calm music into the villages! (Provided by my composer) and also added some water to the world. I like the water but I still need to work on it a little more. But that is a job for the future. #gamedev #indiedev #godot #pixelart

I am thinking of doing most of the animation in this game with tweening/animation players, including enemy animations. What do you guys think of the animations for the tentacle guys? #gamedev #pixelart #indiedev #godot

Bagel Bits Bakery reposted

I spent a couple days giving some love to the water art. A lot more animation and texture on top moving with the wind, based on the next sandstorm (and moving faster during the storm) #pixelart #indiegame #citybuilder

I have improved the upgrade menu! I have made the chests ease in from the bottom now. The particles now respond to the rarity of the upgrade, along with a beam of light. It now also shows the name, description and rarity of the upgrade as text (for now). #gamedev #pixelart #godot #indiedev

I have started working on an upgrade menu, where they slide in from the side as chests, and then the one you chose gets eaten by a duck. I ran out of time today, so the particles are a little rushed lol. What do you all think? #gamedev #indiedev #pixelart #godot

I had some feedback earlier today that it wasn't clear what was an enemy and what was just decoration, so I added some rings around the shadows to show what is an enemy, how does this look? #pixelart #gamedev #indiedev #godot