Ben Elliot

Ben Elliot

@bonkinteractive.com

wishlist squirmbox now! https://store.steampowered.com/app/3808130/Squirmbox/ brooklyn based game dev and tech artist working on squirmbox, a live performance sandbox game https://linktr.ee/squirmbox

366 followers182 following95 posts

testing a handful of new features including the ability to attach the cam to characters and dial in some fun new post process shaders... #indiedev #gamedev

Ben Elliot reposted

In case you're waiting for the new Genshin Impact update for that one just announced new game mode, just go get Children of the Sun instead while it's on sale!

genuinely a perfect demo. can't recommend it enough.

The demo is out now! πŸ‡ 🐐 πŸ¦… 🐒 πŸ… Mimic Meadows is puzzle game about transforming into animals by mimicking their movement. Discover creative ways to wield this power while solving mind-bending puzzles. And attempt to unearth the many secrets of the meadows! store.steampowered.com/app/4136640/...

Ben Elliot reposted

Last year, miHoYo copied my puzzle game Ouros in Zenless Zone Zero. Because they are a recognized, billion-dollar studio and my game isn't well known, some people are now assuming that their version is the original, and mine is the clone. I hope this video clears that up.

Always nice to see what playtesters get up to in Squirmbox. Courtesy of Maciek Łazowski. Music from Noah Lin. #screenshotsaturday #gamedev #indiedev

are you at gdc this week? come to my quick talk at the experimental games showcase on friday at 12:30! here is a *vertical* teaser of my new trailer to entice/repel you. hope to see you there and please come say hi at the demo after! #indiedev #gamedev #unrealengine #exgs

Ben Elliot reposted

i put way too much effort editing this one-off sale video, this is how i enjoy GDC

SKATE STORY@skatestory.com

To celebrate the IGF Nomination for "Excellence in Visual Art" we're putting a sale on Steam with 20% off.

in addition to the gizmos, i've added a grab and drag which has been one of the most requested features from my playtesters. alt+drag to duplicate and even snapping still work with this as well. #indiedev #indiegamedev #gamedev #unrealengine

Ben Elliot reposted

I've overhauled my puzzle level generation so a level is now "grown" like cell tissue in a triangle tessellation. New elements can be inserted anywhere, and the whole level deforms to make room. This makes it easier to control topology and create paths that loops around areas. #ProcGen #GameDev

Ben Elliot reposted

Mimic Meadows was featured in this Kotaku article!| I've been working on the full version of Mimic in #godot for a year now and I've discovered cool new mechanics like eating and mating~ Wishlist to get pinged when the demo comes out: store.steampowered.com/app/4136640/Mimic_Meadows/ #indiedev

John Walker - Industry Analcyst@botherer.bsky.social

Hooray! The first of the Thanksgaming 2025 posts is up on Kotaku, with an epic TWENTY unknown indies to check out! I'm going to put up another 20 tomorrow. Spread it far and wide! kotaku.com/indie-games-...

another fun addition is a custom sticky triplanar solution that allows for seamless (ish) drag and drop texturing on both static and deforming meshes #gamedev #indiedev #indiegamedev

Another feature update: players can drive changes in materials through modulators, allowing for some classic motion graphics effects #indiedev #gamedev #screenshotsaturday