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Rune Skovbo Johansen
Rune Skovbo Johansen
@runevision.bsky.social
Indie game developer, procedural generation enthusiast, Dane in Finland. I made Eye of the Temple, now working on The Big Forest. ๐ Turku, Finland ๐ https://runevision.com https://www.youtube.com/c/runevision https://mastodon.gamedev.place/@runevision
3.8K followers186 following1.4K posts
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
The Incident at Galley House ended up being our favorite deduction game since Obra Dinn. Time-and-place-mechanics aside, why on Earth are the people acting so strangely? The conversations, and some curious psychological phenomena, are simply expertly written. store.steampowered.com/app/3641000/...
I updated LayerProcGen to version 0.5.0 with a small assortment of fixes and improvements. github.com/runevision/L... #ProcGen
Rune Skovbo Johansen reposted
I made a cozy game where rivers actually flow. Shape the land, paint forests, add a river, and watch the water find its own way ๐ Cozy Country is out now on Android and Steam nimianlegends.com/cozycountry
"In my joke blog post (during my time at Unity) I invented the Semantic Game Builder Interface as a silly cautionary tale." Unity 12 years later: "At long last, we have created the Semantic Game Builder Interface from classic April 1st blog p- web.archive.org/web/20120501...
Rune Skovbo Johansen reposted
Someone suggested that I make a forest out of the procedural trees that I made for GIC. So here it is. A forest walk, but the parameter range gets gradually wider. Don't mind the low view distance, the trees aren't optimized at all ๐ www.youtube.com/watch?v=xF9I... #gamedev #procgen
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
New website, new weird layout! jonikorpi.com Scroll down to skim through sections, scroll right to drill into a section. Same idea on all devices.
Rune Skovbo Johansen reposted
ok here we go ๐ Spaghetti Celesti: Devour the Heavens โ is out now for free!! ๐ด the best pixel spaghetti of your life โช๏ธ prepare them & fork them perfectly โญ get those 5-stars reviews ๐ก and be quick ! the people are hangry play it at punkcake.itch.io/spaghetti-celesti #fallingblockjam #pixelart
Rune Skovbo Johansen reposted
DASHR - Dynamically Animated Skinned Heightfield Rendering Short video for now - I might do a longer one later? youtu.be/-Su9YrcazRk But there's ALL the details in the paper, and you can always Use The Source, Luke for the really deep info. github.com/tomforsyth10...
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
"Millions of people around the world will soon consider large models โhoovering upโ all their work to be an astonishing theft of unprecedented proportions."
I've released my Tone Mapping Analysis tools for comparing tone mapping LUTs, implemented as a Unity project with custom editor windows. Compare how different tone mappers look when applied to HDR .exr images, with comparison sliders and a variety of overlays and graphs. github.com/runevision/T...
Rune Skovbo Johansen reposted
Tone mapping investigation / tool showcase / rant www.youtube.com/watch?v=k1dJ... #GameDev #IndieDev #Graphics
Rune Skovbo Johansen reposted
MinerMancers Dev Log 2 is up! This time I'm talking about the procedural map generation system I've been working on lately. Hope you like it! www.youtube.com/watch?v=XWL9... #indiegame #devlog
Join me for a sunrise walk? I've implemented time-of-day, better atmospheric scattering, airglow so the night sky isn't pitch black, boosted ambient lighting in the dark, and carefully managed transitions. Still missing an actual sun ๐คฆ, moon, stars, and sunrise time stretching. #GameDev #IndieDev
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
Knytt has been faitfully recreated by @bitkidgames.com to run on current operating systems and was just released on Steam and GOG, completely free Steam: store.steampowered.com/app/2656050/...
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
What's that?? ๐ A new devlog about my village building game! ๐คฏ It only took me 7 months ๐ Enjoy: www.youtube.com/watch?v=xWrk...
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
New video: Supercharging my procedural mountain forest Two years of landscape progress in one devlog! www.youtube.com/watch?v=ACjl... #GameDev #IndieDev #ProcGen
Steve Streeting, founder of the open source Ogre3D game engine way back in the day, is currently making an Unreal-based online multiplier game with silly wizards together with his partner. He just uploaded his first devlog video here:
I've posted my first MinerMancers dev log! Finally! ๐ Do let me know what you'd like to hear about next, if you have a preference. If a particular subject gets more requests I'll be sure to prioritise it. Hope you enjoy! youtu.be/-wdz4vMpIzA
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted
Rune Skovbo Johansen reposted