Haunter Ɐ

Haunter Ɐ

@burncoat.bsky.social

he/him bideogames

203 followers663 following2.8K posts

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*does the rapid bone-crunching, joint-popping movement horror monsters do infront of you and your friends not because I'm possessed but because it's the best way to stretch and relax before bed* well, good night guys

Haunter Ɐ reposted

Idk if this has been done before but I shoved two interests together to practise lighting but really I just had fun with it. #ffxiv

Started running again after an entire summer of the burning sun keeping me from exercising. I lost a lot of stamina, but my mile pace is still okay

Haunter Ɐ reposted

Not only an incredible talent, but a rare talent who also thought it was funny to just voice random memes every once in a while

Ken Plume@kenplume.bsky.social

Unbelievable loss. An amazing talent, and just a really, really good person. www.instagram.com/p/De8RFy4pyov/

If there's anything that would make me do the Cyberpunk complete jaw removal thing, it would be biting my lip. I hate biting my lip so much god dammit.

Haunter Ɐ reposted

One magnificent year of Bauulp's incredible performance as Rabbit, and also every other iconic bit from that series that'd take too long to list.

Angel@ankle-beez.bsky.social

happy anniversary to snapcube and rtvs' "real time fandub: do no harm"!

I like staying in game if a teammate somehow abandons. I refuse to just give up and if the other team complains, fuck 'em, earn that win.

Of all the demo's I was interested in and played during Next Fest, the ones I highly recommend are: DEADLINE: Afterlife Processing Ballistic.exe Guns of Eschaton The Hollowing There Are No Ghosts at the Grand

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One addendum I have to add is this is the same developer as Lorn's Lure which I initially loved but ended up severely disappointed after the last level. So, I'm really hoping there isn't something similar in this game.

There Are No Ghosts at the Grand is a rennovation, narrative-mystery game that doubles as a musical. The writing for the demo was pretty good and I'm interested in how the rest of the game plays, but I had some severe performance issues with the game. Hopefully they get fixed by the time it releases

Of all the demo's I was interested in and played during Next Fest, the ones I highly recommend are: DEADLINE: Afterlife Processing Ballistic.exe Guns of Eschaton The Hollowing There Are No Ghosts at the Grand

View full thread

Guns of Eschaton is a fps soulslike that takes place in a bizarre version of either the west or the afterlife. I'm pretty sure the sanctuary island you're on is from the Isle of the Dead paintings at least. It's a lot of fun and I like the sequence shooting for weakpoints.

The Hollowing is a flight simulator in a megastructure. You're an engineer who has to go to distant radio towers and repair them all while you're inside a massive foggy structure. The demo is short and I don't know much else about the game, but I like the vibes. The VAs are fantastic.

Of all the demo's I was interested in and played during Next Fest, the ones I highly recommend are: DEADLINE: Afterlife Processing Ballistic.exe Guns of Eschaton The Hollowing There Are No Ghosts at the Grand

View full thread

I'll be interested in what it does in the final release and how you can square away what you personally think versus what the directives want you to do.

Ballistic.exe is a firearm, shooting range simulator that is a fake game in an old computer you found (I think?). There's some mystery to what the game is really about, but the gun control and physics are really fun to mess with. It feels good to hit some shots and upgrade your guns.

Of all the demo's I was interested in and played during Next Fest, the ones I highly recommend are: DEADLINE: Afterlife Processing Ballistic.exe Guns of Eschaton The Hollowing There Are No Ghosts at the Grand

DEADLINE: Afterlife Processing is a simple (difficulty TBD) sim game where you're process souls for the afterlife in a very bureaucratic way. Pull lever, get soul, find out what soul did in life based on one short blurb, decide if they go upstairs or downstairs

It's very simple at first playthrough and there's definitely some more to the story later on past the demo. The initial souls are very easy to judge, but it ramps up with some serious moral judgements. Like, this person is "bad" according to the directives but you know that's a good thing to do.

I played The Hollowing demo and I loved the vibes, but it was disappointingly short. The store page doesn't have anything that's not in the demo either, which makes me think it's gonna be much shorter than Lorne's Lure.

Deadman Danny is extremely fun to play and snowballs if you leave him alone. I was doing dives and suplexes constantly picking off full health enemies because they let me just freefarm on a side lane and I had so much spirit damage. Your knockdowns mean nothing to me.