Cass (makes games)

Cass (makes games)

@cassmakesgames.bsky.social

A cow vtuber and game maker!🏳️‍⚧️ (🔞NSFW) Gamedev account: @duckberet.com Character/pfp by https://nomnomnami.com Art tags: 🖌️ #YouMakeArtOfCass | 🔞 #CassMakesYouHorny

376 followers128 following292 posts

i got the final fight 1CC (haggar, hardest difficulty)!!! i'll record commentary later but for now i'm very happy with myself! it's easily my favourite beat 'em up, and it's up there with gun.smoke (arcade) as one of my favourite games of all time. give it a try!

all of the flames in final fight stage 4 will miss you if you never move up or down from your starting position. most people (including me) play it that way because it's easy. so here's how it looks when played as intended! it's still not too hard; just use dropkicks, superjoys and flame damage.

whenever players use a trick like this (or like a boss loop etc) in an arcade game, i often see non-players assume that the trick must be the only way to defeat an otherwise unfair challenge. so i figured i'd show that this section's intended difficulty is still in line with everything else.

oh god, bsky's video compression destroyed these flames. here they are at 60fps www.youtube.com/watch?v=gi2L...

youtube.comFinal Fight (Arcade) - Stage 4 flame section as intended (without the no up/down movement trick)YouTube video by DUCK_BERET2nd
Cass (makes games)@cassmakesgames.bsky.social

all of the flames in final fight stage 4 will miss you if you never move up or down from your starting position. most people (including me) play it that way because it's easy. so here's how it looks when played as intended! it's still not too hard; just use dropkicks, superjoys and flame damage.

Cass (makes games) reposted

Half my friends said they didn't realize this was an edit so I guess here's a lyric version

Voxandra@voxandra.gay

Millennials will tell you they miss playing DDR then post shit like this

Cass (makes games) reposted

Millennials will tell you they miss playing DDR then post shit like this

Cass (makes games) reposted

Forced memo traps are good cuz they require players to get over their overinflated ego and just deal with the game's whims for a bit

Cass (makes games) reposted

Adult content creators are seen as real people by fans, rebutting years of anti-porn claims that sex work strips creators of humanity. In fact, OnlyFans creators were percieved as having more self-control, free will and capacity for independent thinking than other women.

psypost.orgSexual objectification does not erase the perceived humanity of OnlyFans creators, study suggestsPeople who sell explicit digital content online are heavily sexually objectified by observers, yet they are still viewed as capable individuals with free will. These findings challenge traditional psy...

Cass (makes games) reposted

It's kinda hard to believe that Sabrina Online has been going regularly for 30 years (save for a little break around 2016), but here we are. Thanks to everyone out there new & old who have read, enjoyed, and supported Sabrina over all these years! sabrina-online.com #SabrinaOnline #SabrinaOnline30

Cass (makes games) reposted

i cleared pac-man arrangement (arcade)! i'm surprised i got the 1CC so quickly, but once i got a feel for dodging ghosts during scramble situations the game suddenly became much more forgiving of small mistakes. it's a fun version of pac-man, i highly recommend it! www.youtube.com/watch?v=s6Vz...

youtube.comPac-Man Arrangement [Arcade] - 1CC/ALL - 568,230pts (with commentary)YouTube video by DUCK_BERET (Playing Games)

a lot of my pirate ship higemaru commentary was about how the powerups and the indestructible pots felt too strong for my taste, so i attempted a no powerup run where i tried to grab all the flashing barrels and avoid using pots. it was interesting! www.youtube.com/watch?v=8tc0...

youtube.comPirate Ship Higemaru - no powerup run attemptYouTube video by DUCK_BERET2nd
Cass (makes games)@cassmakesgames.bsky.social

i cleared 3 loops of pirate ship higemaru (arcade)! despite the strange cornering controls and the difficulty curve that maxes out after the first loop, i adore this game! pengo was one of the first games i ever played and this is a more freeform actiony take on it. www.youtube.com/watch?v=gYbv...

it could still do with some smarter and more intentional enemy behaviours and some smaller stages imo, and i wish dying near the end of a stage either respawned more barrel or fewer enemies. but it was fun to have to think about the long-term consequences of which barrels i chose to use!

Cass (makes games) reposted

Happy 5th anniversary Chessplosion! I made a custom puzzle to celebrate! My brain is in an action game mode from working on Hyper Bun Buster, so it's all about dodging queen projectiles. Puzzle code: Af9gF9oN/gEAAAAAAAAAAABIYWxsIG9mIFRhcmdldHMAQ1QgTWF0dGhld3MAJEkAPg==

Cass (makes games) reposted

Thank you all for the 6k. <3 I thought long and hard about what to do, but I decided to listen to my community and take care of myself, and go back to basics and have fun. Wanna join in on the fun? Read the image for more info. <3 🔄& 💖would be cool. Follows are nice, but not necessary. <3

New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...

duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action