chris

chris

@chriswest.gay

gamedev thingie. programmer, 2D artist, and music producer. rhythm game enjoyer. they/them/all πŸ³οΈβ€πŸŒˆ

498 followers1K following149 posts

chris reposted

workin on a movement shooter inspired by deadlock, gunz, and s4 league for the real freaks but i cant stop shmoovin around this is a common problem for me lol #screenshotsaturday #godot

workin on a movement shooter inspired by deadlock, gunz, and s4 league for the real freaks but i cant stop shmoovin around this is a common problem for me lol #screenshotsaturday #godot

THE BEST MOBILE GAME EVER MADE NETFLIX POINPY GAMING!!!! GO PLAY IT NOW WITH NO NETFLIX!!

Ojiro Fumoto@moppin.bsky.social

POINPY IS BACK! πŸŽ‰ And now it's FREE! No ads, no paid unlocks, just the full game. There's a tip option if you feel like it πŸ˜‰ Available NOW on iOS and Android!

just went to search up how much a boxed copy of gitaroo man lives is (~60-100, turns out. i have one, was just curious) and several rom sites appeared in the search before an ebay result nature is healing

granted it is one of those games like parappa where emulating can mess up the timing of button presses. iirc the ps1 version is better to emulate, but you miss out on those extra songs from lives

chris reposted

πŸ’– RIZZ DUNGEON: SKELETON KEY TO MY HEART is launching SEPTEMBER 17TH! πŸ—οΈβš”οΈ Fighting is hard, right? Let your party do it for you! Romance Monster Girls and traverse the Dungeon! Hopefully they'll all get along... #gamedev #indiedev #godot πŸ‘‡ Wishlist TODAY on Steam! πŸ‘‡

chris reposted

I'm working on an arcade racer in s&box inspired by classics like H2Overdrive and Hydro Thunder. #screenshotsaturday #gamedev

chris reposted

making slow progress on the #godot project still learning so ive been spending most of my time juicing also a lotta boring systems work that doesnt show off very well but hey we got sound! feels a lot better as a result #gamedev #wipwedesnday

making slow progress on the #godot project still learning so ive been spending most of my time juicing also a lotta boring systems work that doesnt show off very well but hey we got sound! feels a lot better as a result #gamedev #wipwedesnday

chris reposted

back on the #godot bs i wanted to move away from mouse aim (ala @flying-oak.com's ScourgeBringer) and so ive mostly been doing boring systems stuff to account for that but now i get to design enemies so thats fun #gamedev #screenshotsaturday

back on the #godot bs i wanted to move away from mouse aim (ala @flying-oak.com's ScourgeBringer) and so ive mostly been doing boring systems stuff to account for that but now i get to design enemies so thats fun #gamedev #screenshotsaturday

chris reposted

We've done it. We've just hit the release button on our biggest game yet... DEMON TIDES IS OUT NOW ON STEAM! AHHHHH! An open world platforming adventure full of mysteries, challenges and a ton of customization! Express yourself through the movement and explore the oceans!

chris reposted

new #godot project its supposed to be a bullet hell eventually but i got distracted with juice and movement #gamedev #wipwednesday

new #godot project its supposed to be a bullet hell eventually but i got distracted with juice and movement #gamedev #wipwednesday

dang bsky really fucked the bitrate on this but you can still kinda see the pixels so it works out

i did the art for Pico Night Punkin, a PICO-8 demake of Friday Night Funkin, for Pico Day 2021, and the response continues to surprises me as it dwarfs the rest of my work in sheer impressions. It's at 1.3 million views on Newgrounds as of writing and maintains an active modding scene to this day.

wes@funnywes.bsky.social

what was your biggest impact on the internet this guy and every bit that followed him

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also I guess it's possible that Super Raft Boat Together has more impressions as to people that have seen the steam page, but it definitely does not have near as many sales as PNP has views. SRBT is a work that I'm proud of, but I would assume more ppl have seen my name from PNP.

ALSO also i think it's funny that because of PNP, my largest following to this day is on Newgrounds. There I have 1.4k followers. The next largest following was Twitter in the past, at around 350 ish, but it has recently been surpassed by bsky. Which by the way, thanks for 400 follows here!!

i did the art for Pico Night Punkin, a PICO-8 demake of Friday Night Funkin, for Pico Day 2021, and the response continues to surprises me as it dwarfs the rest of my work in sheer impressions. It's at 1.3 million views on Newgrounds as of writing and maintains an active modding scene to this day.

wes@funnywes.bsky.social

what was your biggest impact on the internet this guy and every bit that followed him

it sucks being the Megaman Guy in the friend group and they announce a new megaman game and i’m mad about it. like i like megaman classic but i would prefer literally anything else i think it’s just capcom is too scared to do anything with the series but like come on man

modeling some low-ish poly assets for a project- liked how this burger came out figured i'd stretch the animating and rendering muscles so i dont forget em lol #blender #3d #lowpoly

forgort i didnt post this been making a concerted effort to learn blender lately i bit the bullet and did the donut what a great tutorial man, really gets you used to going through the motions enough to commit the workflow to memory

i go through my steam queue a lot and i always remember to check for the ai content disclosure (although sometimes it's super obvious and they don't put one). this might be the worst one yet. (1/4)

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store assets are the first impression of your game on basically any platform, and even if the ingame assets look passable, scrolling to see this entitled-ass hostile verbiage is insulting. yea i get you dont want to hire people. tough shit buddy. (3/4)

i guess at the end of the day it is just insulting to see people that just dont care about the artistic quality of their ART! (i know ai gen art is not their art, i moreso mean the game as a whole) (4/4)

i go through my steam queue a lot and i always remember to check for the ai content disclosure (although sometimes it's super obvious and they don't put one). this might be the worst one yet. (1/4)

in this case the logo is obviously ai, and for the ingame assets look modified enough for the most part. it is insane to me that people will put effort into a game then tank their optics by using obviously ai storepage assets (2/4)