Pinned
BluesM18A1
BluesM18A1
@claymorelabs.xyz
Game Dev, sometimes posts VGM remixes on Youtube and draws stuff. More info on my work at www.claymorelabs.xyz Man inside a robot body I may be, but I greatly frown upon those who outsource critical thinking and creativity to hallucination algorithms.
131 followers101 following158 posts
Claws's development is now at a point where I'm running out of new features to implement but finding bugs that warrant going back to refactor lots of code that was written several years ago when I had little idea what ideal object composition practices were. I can't wait to work on art assets again.
BluesM18A1 reposted
BluesM18A1 reposted
BluesM18A1 reposted
It's a source of shame that my hopes of having a playable demo ready by the end of the year are all but dashed. Alas, most of my gamedev experience is with bringing characters to life since that's like 80% of MVP in jam settings. Not so much environment art/level design experience. This changes now.
Since Ridley's returns in the Prime series, Super, Other M, Fusion, etc. have logical explanations like being cyborg'd resurrected remains or cloned, and Kraid has no such explanation for his return in Super and Dread, this is how I imagine it. The Kraid on ZDR was probably captured/stolen by chozo.
BluesM18A1 reposted
Hi yea it just occurred to me I haven't posted jack in a while about my game's development. It's been taking a back seat for a while because someone very close to me needed programming help with their Undertale fangame. Ain't much left I gotta work on before I get back to my own project. Hang tight.
BluesM18A1 reposted
BluesM18A1 reposted
Hi!! I want to get a #VGen code so I can start doing comms on there, but I need 100 ❤️ and 20 🔃 to get one :3 I do semirealistic moody stuff!! Sometimes cultural and horror too My vgen: vgen.co/Skeliana #VGenCode
Every last physics object, even StaticBody2Ds, takes a certain amount of CPU power to account for that really adds up when you have hundreds of them all over a big level. "Pausing" them when far off-screen is very helpful, but removing them entirely when not in use is even better if you can help it.
BluesM18A1 reposted
There's a whole lot of story I want to tell in the form of a comic, but the main thing holding me back besides my debilitating ADHD is my instinct to test the limits of my skill. Slowly though, I'm figuring out a flow that reconciles the desire to improve with the need to finish the product.
the advice I always give about comics making in a professional context is not expecting to draw everything at your 100% like each panel is a single illustration; it's about getting your 60% to be Good Enough. if you don't have deadlines tho, different story depending on what ur trying to accomplish